Like the
city being invaded by a tribe of mutants or a few of the other wider ranging
encounters in Sub-ether #1, this is one of those encounters.
An all-points
bulletin hits the comms traffic; city districts are being placed into lockdown
preventing travel between them and the largest scramble of hex spinners anyone
has ever seen just dispatched overhead…heading for the Shades.
A cancer mage was
cornered at the Reccie-works and called up some abomination to cover their
escape. So, there’s a monster raging out
of control at the surface street level of the Reclamation works (section Gamma).
And oh yeah, there’s a cancer mage running lose in the city.
Just another
day-cycle, right?
The monster at the
Reccieworks will not be stopped, certainly not by the SecFor Whether this was the sorcerer’s plan or not
in the first place, they called up some kind of ... dreggu golem,
Dreggu
Golem (1):
Init +2; Atk flailing slam +8 melee (1d8+3 + see below); AC 17; HD 11d8; hp 40;
MV 20’; Act 2d24; SP Skin that runs and flows like wax, Toxic touch; SV Fort +8,
Ref +2, Will +2; AL C.
Skin
that runs and flows like wax – the at once seemingly waxy, slippery, pudding-like
surface covering the creature is in fact’s it’s skin and muscles, and it is
hungry with necrosis, death, and incredibly regenerating, throbbing, pulsing LIFE. Skin to bare surface contact results in 1d6
hp damage from chemical action and the loss of several layers of skin as the
golem’s body attempts to absorb and eat the skin and muscles of those it comes
into contact with. This is in addition
to and cumulative with Toxic touch below.
The
creature is slippery that attempts to hold fast or grab onto the creature do so
a step down on the die chain.
Toxic
touch
– the touch of the screaming creature carries with it a death sentence. A
successful Fort save (DC 21) must be made to avoid this fate. On a successful slam attack or any direct
skin or body surface contact with the creature, the skin at once infects, mutates,
and tries to consume that which it is in contact with. Functionally this is combined chemical
attack/alteration that inflicts 2d6 hp damage, and 2d3 points of ability damage. On a failed save this also imparts a rapid
acting regenerative cancer to the victim, metastasizing in 1d6 progressions and
killing the character in 1d3 months. ON
a successful save, the afflicted still takes damage but can save to recover
half of the ability damage (Fortitude DC 16) a day later. Further, while the
character needs to be seen at a trauma facility, they are not imparted with immediate
toxic death, though there is a 2% cumulative per passing sidereal that this
will become so.
Mutants
and Variants gain a +4 against this effect as their systems are hardened
against even supernatural cancers.
Non-organics struck by this effect still incur the physical hp damage
but suffer no ability damage and no chance of cancer.
Roleplaying
Hints: KILL ME I AM IN PAIN!!! There is nothing left to be reasoned with. It
just wants to die. Kill it. It is constantly making noises of raging pain,
but all is too distorted to make out.
The creation
of a desperate cancer mage; this could only have happened at a Reclamation
Works where someone (or more likely several someones) have been …
recycled. Soul fragments those “reclaimed”
while living now dead summoned and infused into the semi-organic runoff from
the Reanimators (dreggu) now shaped by poisonous will into a doughy roughly
person shaped raging monstrosity.
[1] especially
if they are a bunch of DCC characters someone magicked up to deal with the
problem. While this won’t likely make
them Noir’s version of the Avengers all by itself it will def. get them noticed
and looked at favorably by many.