Appendix G

Appendix G
Click on Appendix G to reach the Dreaming Gynoid store

Sunday, April 18, 2021

Galaxy Black II Magic, metaphysics, and psychic powers is available for ansible transmission citizen!

 



So what is in Galaxy Black II?  A  full psychic tradition, inspired by Moorcock, Le Guin, Oromo, and Dick but also Charles Fort, Madame Blavatsky, plus Al Bester, Elfquest and the Tomorrow People

 Magic – the most immediately applicable to your DCC game; the imperial magical tradition, new arcane affinities, bizarre powers of illusion and necromancy. 

 Metaphysics – A detailed variant of the DCC magic system providing a flexible third metaphysical tradition, psychic powers.  This is presented with a host of rules and options to exist alongside the Wizard and Clerical abilities and is of comparable flexibility and potency. 

 Psychic Powers – finally, a starting selection of psychic powers from level one to five are presented in full detail

 

Fold Space, Defy Time, Bend the Stars to your will

 

 The human race is gone but humanity lives on, it’s culture and genome infecting a million worlds.

Nothing is ever forgotten Even in a Collapsing Universe; the struggle of Law and Chaos goes on.

  
What is Galaxy Black?

Galaxy black is a science fiction and space fantasy toolkit for your DCC RPG game. A lightly gothic semi-humorous fantasy of the space future that was, and could still be, one day. With magic, bright colours, and deep implications. For everyone.

With Galaxy Black you should be able to fake your way through your favorite SF

franchise without any problems at all – from golden age space opera to grotty modern post-cyberpunk, from the gutter to the stars, and all points in between.

Galaxy black is also, for those who want it, a setting, showing one example of how using all the elements in the book (and there are a lot of them!) together can work, using a traditional golden age Galactic Empire as a model.

Galaxy black is generators! Make worlds, cultures, aliens, gods, and technology, use the campaign frameworks and adventure generators to inspire or map out a whole adventure, a whole campaign!

Fully compatible with the DCC RPG and its many spawn, available from Goodman Games.


Now Available from the Dreaming Gynoid store and Drivethru RPG

Drive Thru 

Dreaming Gynoid store

Designer’s Notes: A funny thing happened on the way to the Shaolin monastery

 Designer’s Notes:  A funny thing happened on the way to the Shaolin monastery

 

The three electronauts meet in secret but no longer in privacy = one among them, the last to arrive, does so astride a majestic robotic flying horse that squawks, plays music and seemingly farts glitter and rainbows;  the mage themself has a shaved head and an elaborate tracery pattern inked into his skull

These are members of the electric college.   They seem quaint and somewhat hard to believe, but they are in fact quite successful illusionists who use a fusion of cybernetics, technology, psychology, neural hacks, and actual illusion magic to foster a sense of wonder in the mundanes around them. (This is their stated purpose and calling – the kindling of wonder)

So understand their larger than life personas are quite intentional and very deliberate. It is part and parcel of their calling as much as it is a badge and manifestation of their Art.

They are one of the greatest forces for good within the Imperium today.

 

 

Galaxy Black II Magic, metaphysics, and psychic powers should be out by the time you see this.   While it incorporates several new spells and magical traditions (as above) the major thrust of the work is the introduction of a variant magic system for psychic powers in DCC (two of them actually, one plays nicer with DCC as written)

 Several of the disciplines in Galaxy Black have a scattering of details given for the monastery where it is easiest to learn such a thing.  Why was this done? Several fold.   The credo of DCC is Quest For It and in the Collapsing Universe it is no different.  I envision most starting and low level psions, in-character having a list of places they would like to go and train, rather like the characters in a martial arts film[1].   But like everything else in the game it’s a story hook, a neat thing to dangle in front of the PCs or Always keep them moving.   Like any destination in galaxy black there are bound to be complications on arrival – some worlds may regard their disciplines as ancient cultural practices and expect you – and those with you – to demonstrate courage (or whatever they value on that planet), others will be literal monasteries and you may be waiting at the foot of the mountain before they have room for you or find you worthy.  Some may be more like universities or secret training academies a la Traveller’s Psionics Institutes.  No two should really be much alike save for advocating the practice of one or more psychic disciplines.  Part of the flavor of the psychic material in Galaxy Black is a deliberate callback to old Shaw Brothers films, modern Wuxia, and everything in between.  

 The assumed default “voyaging” style of game play that I think most people will take to works best when you have a destination in mind and don’t’ mind the time it takes to get there. And it may take some time……

 



  Remember in Galaxy Black, every voyage should be long and weird, and often an adventure unto itself.  The destination will always have unforeseen complications. Often very awkward or unpleasant ones.   Travel between the stars is fraught with peril and not for the timid.  Each voyage should be memorable for some reason.  Each destination even more so. No one should ever think of a world they have visited as simply a stream of numbers and letters in an index somewhere.  They should befuddle, amuse, frustrate, and challenge.  Always,


Some good examples extrapolated from actual play 

The trip from High Arcturus to Goth, where half the crew died, and we had to journey into the underworld to get their souls back…while in transit. I remember that. My confiscator has to eat a non-replicated pomegranate once a year or they will rot from the inside.    But I don’t show up on life sensors now if I don’t want to.”

 Or

“Yasmin? That’s the planet that turned everyone permanently yellow right?“

The apparent luster of semi-pearlescent amber jade.” 

“So yeah yellow….”

I guess that was the favorite colour of the High Patriarch when they ripped us apart atom by atom and rebuilt us to “cure us of infection.”  But yes to summarize, yes we all got turned an identical shade of bright yellow.  Inside and out.”  

 

"If you can't take a little bloody nose, maybe you ought to go back home and crawl under your bed. It's not safe out here. It's wondrous, with treasures to satiate desires both subtle and gross. But it's not for the timid."

-         Q



[1] Which reinforces the DCCness of it all. In universe, people journey to these exotic psychic academies and monestaries and train for decades to learn the one discipline.  A PC breezes in and in weeks or months picks up this one also.   Leveled characters, i.e. the PCs, should stand out as being implicitly larger than life.



And now the 30 second glory

 

 

 

 

One nation

One sky

One Empire

 


Both Galsxy Black II Magic, Metaphysics and Psychic Powers and Galaxy Black III Star travel and the Secrets of the Sub-ether ready for release;  just waiting on approvals from GG.    Thank you all for your immense patience with this project! 

The next installment , Galaxy Black IV  Gear (Space Trader Nick’s Coreworld Supply Catalog 957th Sidereal)  Will be a little bit longer in coming as I need to go back through all the numbers and make sure they sing (it’s a very pixelbitchy book).  More than any other save perhaps III, Galaxy Black IV will be a fairly self-contained book for those wanting to pick and choose.  The imperial book of common prayer (which is functionally our Deities and Demigods book) and the Judges Guide to the Collapsing Universe will round out the year.  

Somewhere in here Sub-ether 03 will drop.

Many years of deep studio work are finally paying off and we couldn’t be happier.  

 


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