Appendix G

Appendix G
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Monday, January 6, 2020

Listen to the Voice and Follow Me......


 “Let it in
Let it out
Empty head feeds you an Exit Bomb
Empty head wants you to sing along”
-          Chemlab, Atomic Automatic



Deep below, in Underworld 14x something stirs
An ancient power conduit momentarily springs into life, a circuit dying casts a final spark before the end before terminated by the building sector’s master control program.
It is enough.
The telescreen is lit.
It has power. Power for one.
IT starts with one.

In the vast nothing of perceptionless between space where it was imprisoned, Lord Televisor tenses for He knows his time is nigh. Soon, one will find him, that will bring the others, and the unity tyranny can begin again.  So Soooooooon

Lord Televisor Wants In
On Underworld level 14x….he is going to get what he wants.
Can you hear the static?  Can you feel the magick?
Calling to the workers
Calling to the children
Calling to the juves
Calling to all the disaffected masses
Listen to the Signal
Follow Me
Listen to the Voice and Be Free
Listen to the Voice and Follow Me


The hypno-lord has found an aperture, through which it has begun, at low level and lower power, the Call.
Check each progression until one.  All it needs is one.  Then every 28 days add more believers:

First D3
Then D6
Third month add D12
Fourth month add 2d12
Once they reach 50.  Things get really rolling.  
Each week at that point they are now actively recruiting and drawing out those who hear the Call.  After one progression add 1d3, after two add 1d6 more, and so on, as above.   Eventually they will be bringing in 5d12 more each progression.

You. 
You’re not supposed to be here.

Televisor is one of the entropic Lords of Ignorance, fallen gods of the Second Empire and enemies of civilization.  Hypnosis, surveillance, and data control are his domain.  Misdirection, falsehood, and lies follow in his wake…and then mindless violence.
Honoring Lord Televisor is a Category One InfoCrime. 

Lord Televisor, the Hypno-Lord  god of crowd control, mass hypnosis, surveillance, and control of the individual; favors doctrine ‘’total data control’ -  all other data is falsehood and must be destroyed, the longest lasting first. In past eras the cult of Televisor was that of entropy wrapped in a thin sheen of intellectualism; it developed a taste for mass worship at the height of the Second Empire’s most tyrannical and corrupt periods, drunk of it, Televisor will now not give up the feeling of uncounted millions giving over control of their lives in his name.
Among the most potent of all the Lords of Ignorance, even today.

Some say the signal from an active telescreen can be and often was subverted by Televisor to create “Agents of the View-State” via hypnosis, behavioral induction, and triggered specific hallucination, eventually creating a kind of biological degeneracy wherein these hallucinations became flesh.


Cultists of Lord Televisor (): Init +0; Atk fists +3 melee (1d3); or improvised club +4 (1d4+1); AC 14; HD 2d6+1; hp 8 or hp 11, 10, 8, 8, 8, 7, 6, 6, 5, 3, 3; MV 30; Act 1d20; SP Act as one; SV Fort +1, Ref +0, Will -1; AL C.
Act as one – the hypno-lord’s Most Compelling Signal saps the individual will even as it strengthens the mass mind, the mob, the mind of the crowd.  For each member of a group of cultists encountered those cultists have a free floating pool of bonuses that may be applied to any action die roll. Once spent they are gone, even after individual members have died due to violence or accident the mob continues and may spend their ‘point’ as usual.  Note that even if the same individual is later encountered in a different mob of cultists the “pools” do not carry over or in any way interact; they exist in the abstract strictly on a per encounter basis.
RP notes: Any group of cultists randomly encountered, in lair or in the corridors of underworld will react thus if confronted with violence.  Any group of cultists that spend any amount of time together will find their sense of self eroding in the face of their companions constant presence; in time they will dress the same, act the same, and come to recall the same things even if they are the memories of their companions.   At this point recovery will need psychiatric and possibly psychic assistance.


Hallucinating Champion of Lord Televisor (1)  Init +1; Atk  concealable blade +5 melee (1d4), or concealable slug thrower +4 (2d6+1, 70’); AC 15; HD 2d8; hp 13; MV 30’; Act 1d20; SP concealed weapons, contaminated flesh ; SV Fort+2, Ref +1, Will +1; AL C.
Concealed Weapons – the Televisory Mutant has been changed so that their flesh is now their instrument.  Weapons, small items of equipment, and other non-perishables may be indefinitely stored inside their own body.   These items are not detectible save through psionic or magical/divine means. 
To certain of Televisor’s cleverer, less dim-witted champions, they may at times find weapons and equipment have been placed INSIDE THEM through chaos miracle for their use and often their use only. In this way a Champion of Televisor may have firearms, energy weapons, or other advanced technology not commonly available on (or in) Noir.
Such rarified individuals may also possess other powers, gifts, or abilities, derived from their lives before or through entropic insight, imparted by their lord through endless sleep-teaching. The Judge should work out these details in advance but should have capabilities roughly comparable to one or two player characters.
Contaminated Flesh 0 the Televisory mutant can in a limited fashion contaminate others with their bubbling changing flesh. Those who come into skin to skin contact with the champion must succeed at a DC 16 Fort save or suffer 1d4 ability loss to their ail and pers as their face and hands become apparently contaminated with some rotting disease.   IN the meantime, the mutant may treat the target as their own body for purposes of Concealed weapon above.   If something is implanted within the target the target has no ability to remove it themselves short of cutting it out.
RP notes: This poor individual has eroded enough of their will with exposure to Televisor’s Conditioning Hum that the signal has changed their flesh just as the signal has changed their mind.   They exist in a constant hypnogogic state of deep brain hallucination and communion with the All Signal of the View-State.
Often such beings quickly burn out and die, sometimes in violent orgies of mass violence in which they attempt to make their Lord’s intentions known.  Likely they are among the first, if not the very first, of those “found” by Lord Televisor and so often these are merely the ends of already tragic, wasted lives.


























Who is the Man in White?


Today is 006/11,020 Third Empire                                                                         1061r/I/6
General action notice all agents - junior Agent & SigInt Liaison Hoilden Juric
Agent Juric was abducted two progressions ago believed 345/11,019
Held and interrogated for at least 10 days.  Perpetrator known to SecFor; no listed biometrics.

General Dispatch Issued – Warrant for Identification, Observation, and Capture

Description-
Unidentified apparent unclassed biped/organic Humanoid, 2m
c. 73 kg
pale skin, short trimmed flaxen head hair, no other visible facial or bodily hair
Two eyes, external ears, visible manipulators (four fingers, thumb)
Affectation – Unmarred white suit of unusual cut and unknown origin, gloves, running shoes.   Subject is barefaced but retains use of brimmed hat and glasses. 

statistical projections
          male
          Humanoid (mongrel)
          Training in the Parasciences and Advanced Unarmed Combat techniques
          No biometrics or identifying data of any kind.  
Possibilities (grouped by greater statistical likelihood)
          Subject is Ghost, Spectral Entity, or other Sub-etheric form
          Subject is custom grown life form designed to leave no traces
          Subject is rogue hologram, likely Pratamathic.   Inquires in progress
Notes: Sky City and Umbra City Security Forces found to have record of multiple contacts with believed same individual in the last 36 days.  (Records enclosed)

Clearance only – Agent Juric was interrogated by an unequipped professional.  Partial debrief suggests a foreign element, perhaps from a far Splinter, other Temporal reference point, or Extra-Imperial polity.
Location and observation of possible rogue element priority, apprehension of possible rogue element priority.   



Mysterious Man in White (1): Init +1; Atk weapon +1 fist (1d3) and/or weapon;
AC 13; HD 1d10; hp 11  MV 30; Act 1d20?; SP Electronic Warfare Value; SV Fort +1, Ref +1, Will +3; AL C.
EWV 3
What is the Man in White?   And why doesn’t this stat block represent what Imperial Security has encountered?
Is he a sorcerer?  Scientist? What threat does he represent to the people of Noir?



SECFOR RECORDS
Sky City SecFor Blotter logged 0330 hours/326/11,019
Intense winds and electrical storm overcome environmental controls
-SecFor deployed haphazardly and threadbare across Sky City

Logged 0723 hours/326/11,019
Individual Lurker in Sky City Entertainment District.
-SecFor squad deployed, all down with injury within 30 seconds of contact.
-SecFor general scramble; 5/6 units in vicinity responded & engaged
-ITEM all units disabled with injury within 72 seconds of contact, responding units interrogated and searched

0800 hours/326/11,019 General Alert; All Deployments Notice
ADN perpetrator sought in connection with disturbance of the peace, failure to provide biometrics, resisting arrest, and 10 counts unarmed assault on Security Forces. 
Perpetrator designated Dangerous, Potentially Hostile. No biometrics on file.
Perpetrator untyped Humanoid, archaic white suit, partially barefaced.

0900 Logged 0847 disruption at Chodak Municipal Sphere, perp sighted, multiple witnesses, perp believed attempted to access public computer

Logged 0913 hours/326/11,019
Electronic Security and Access break in, municipal tube station nexus Alpha


Umbra city SecFor Blotter Logged 0946 hours/326/11,019 
individual SecFor patrol officer found in sabotaged Tubestation capsule, stripped of gear and clothing.

Logged 1011 hours/326/11,019
Unauthorized computer access Chodak Central Communication Cone – a pay for use public terminal was physically hacked and information security was compromised.
Believed related to

Logged 1312 hours/326/11,019
SecFor assault; three SecFor officers found and treated for multiple trauma, all had been individually assaulted by perpetrator while attempting computer access. 
Believed related to
 Logged 1339 hours/326/11,019
Five computer terminals Chodak Central Communications Core found sabotaged.





Sub-ether no 1 and what’s to come


Sub-ether no 1 and what’s to come

USER ALERT
(((Imperial Frequencies Found))) 


So, the first issue of Sub-ether is out and seems to be doing well.  Let’s talk about Future issues.  I talked about outlining what’s going in the rest of them a few posts back. Where here that is.

So that’s seven in total.  I have bits and bobs for more here and there (the Space Alphabet column for example – while no I don’t have 26 entries written, I do know what 23 of those 26 are and have written more than I have issues for Sub-ether.   Possibly at that time I may see how Goodman feels about a SPACE ALPHABET book.
If anyone has any ideas or dare, I say it, suggestions for such a thing. LMK. If anyone is already doing such a thing, also, please LMK  I have no desire to punk anyone’s existing projects. I know how that burns. 
Anyway, back to Sub-ether. 
Each issue will be as long as it needs.
I am happy to take submissions if anyone is interested, at least in theory.  Perhaps I should scribble down a post about that too?

Sub-ether 2- Aloft on Phlogiston Winds  is the Raid on Planetoid issue; a full funnel for Galaxy Black and DCC.  Includes articles about the Maenad Space Pirates (including a full class and generation), Space lore and society, Also  the ICSS Serendipity as a ship for PC voyaging.   Jam Packed of weird space adventure.

Sub-ether  3  the spice pirates issue; adventure for 0-1 levels on the world of Saxus II, free the slaves and smash the Clan of the White Sun.  Make a fortune on all that seized Boosterspice. 
Details the core world of Saxus, the machinations of the Spice Control Commission, the shapeshifting menace of the Clan of the White Sun.  Should also have the Imperial Tarot, and another Starships of the Galaxy article.

Sub-ether 4  - Special Splinters issue; travel through the Sub-ether on voyages across Possibility and Probability.  Travel across the anywhen and neverwhere and sail or warp into billions of possible Splinters of reality.  Includes new options for your Splintershifter, and maybe a version of the Neon Pacific 9mm stuff I did a few years ago.  (That last part is iffy)   Also features Egg Drop Soup, detailing an imperial science station in close orbit of a black hole.

Sub ether 5 Will be the legion issue; time to get your military SF on  all of the mil spec stuff pulled from Galaxy Black gets it’s time to shine here as well as mission generators, squad games where everyone’s playing a fireteam of 3, and more.  Jam packed full of stuff.
Related -  has anyone ever tried to render the DCC rule down into something that could be used in a hex and counter style simulation game?  Asking for a future version of myself.

Sub-ether 6 Secrets of the Navigators  - blowing the doors off what has already come before.   Possibly an extra class, but definitely all manner of Navi secrets and psy powers; how to run a Navigator game.  Options options options. All about the Navi houses and more. 
If I decide I hate myself and hate ya’ll more, I will clean up this timeline thing that has emerged from all this writing. Likely I don’t hate anyone that much, but we’ll see. 😊

Sub-ether 7  Galaxy White – This is the End; this issue will be themed around a variant where the Empire has fallen and space itself is unraveling.   

If we’re still going after that we’ll see. I have one or two other notions, but this is what’s in the hopper so far.   Sub-ether 2 should drop just before, as, or shortly after Galaxy Black drops, later in the year. At that time, I should have a better idea when 3 and 4 will be coming.  

Welcome to Noir, land of entertainment, spies, crime and a case of good old fashioned 667th century dystopian urban renewal blues


Welcome to Noir, land of entertainment, spies, crime and a case of good old fashioned 667th century dystopian urban renewal blues


Only the hollow, ones for steel,
go first and first
They know not but to die and die
            Tnq1181, thumpah poet

Not that I’m trying to sell this as some kind of “Multimedia experience” bullshit, just …this is how I role. Now you can benefit.


Soundtracks
In the Imperial Shadow – sounds of the Underworld crawl



This supplements the shorter and more essential list on pp 20-21
In some cases, especially a work like this, I find it helpful and insightful to share one’s influences and provide some additional light into where certain concepts came from and the like. Also, in general. I like to show my work. 😊   So that said,

Some additional sources for Maleth Noir, inspirational and otherwise

Taking it back to the people.
I won’t lie, a lot of Maleth Noir comes from long conversations with people who only know cyberpunk from RPGs and so have this warped idea that it’s all about hardware and guns for some reason. It isn’t about those things at all.   It’s about oppression and classism and society and a few rare individuals rising up and getting the hell out of that – something any DCC Zero would understand immediately.
Cyberpunk isn’t about flashy corporate killers with infinite expensive accounts. Those are the Bad Guys.   Cyberpunk is about having none of those things and opposing that guy anyway, knowing you’re probably going to die, because it’s the right thing to do or because you can’t abide the thought of a person like that coming out ahead….or just because you have been given no choice.
Or, you know, the old ultraviolence – kill them and take their stuff. Though on Noir you’re doing it up close with your bare hands or a blade.  Like traditional DCC characters. 😊
Alright, screed concluded[1]. 

So as stated, here’s some more idea-stuff to get the juices going.  I love Noir, I love urban crime movies. And I do love me some dark future stylings. This list could go on and on AND ON, but these are the most important, the cream of the crop, or my personal go-tos for the kind of mayhem and shenanigans that I expect most will get up to.  It is by NO means exhaustive.

NO REALLY JUDGE DREDD I can’t stress this enough. Go read early progs of 2000 AD or the Cursed Earth collection, maybe the Judge Cal storyline, the Apocalypse War, etc. Any of it. IT’s all good and very germane.   (Though Megacity 1 is pro’lly a bit closer to Dome City or one of the other ConUrbs in that it has vehicle traffic and a lot of it.)
Hardware 1990 also based on a tale originally from……….2000AD  (it’s the gold standard around here okay?)
Since I keep harping on how good 2000AD is, other relevant fictions (however marginally)
Robo Hunter                                       Ro-Busters and ABC Warriors
Strontium Dog                                   Nemesis  the Warlock
Rogue Trooper                                   the Ballad of Halo Jones
And of course, all the Judge Dredd secondary stuff, esp. as pertains Judge Anderson. And the Death Judges. 

And (esp. where pertains Sky City) – Classic/modern crime/Noir films set in Los Angeles
Chinatown[2] & the Two Jakes 1990
Devil in a Blue Dress 1995(wonderful adaptation of the Easy Rawlins novel by Walter Mosley)
To Live and Die in L.A. 1985 – so. 80s.
The Salton Sea 2002
Wonderland 2003
Blade Runner 1982
The Last Boy Scout 1991
The Big Lebowski 1998

And no few random films about the entertainment industry and Hollywood
Looker 1981 Albert Finney – v. dated but important to how this turned out
Wild Palms 1993 event tv cyberpunk;  dated but interesting; definitely gets the hallucinatory nature of a world full of holography down just right even if it’s not trying to do that.  Also, don’t forget your briefcase dear.
LA Confidential 1997
Who Framed Roger Rabbit 1989 – Yes, I’m serious.  Swap Toontown for the City of Lights.   Little changes.
The Long Goodbye specifically the 1973; Leigh Bracket did the screenplay
Mulholland Drive 2001  David Lynch. Peak Lynch.  So, this may attract or repulse you

And of course, good clean fun. Crime movies. Modern noir to simple violence.  Those that are not festooned with firearms heave far closer to the Noir aesthetic, in both senses.
Hardboiled
The Killer
Layer Cake
Lock Stock and Two Smoking Barrels
Snatch
B.U.S.T.E.D.
Formula 51

Obvious but there is also the Godfather movies. (Both of them).  Congratulations, you’ve taken control of the Slumstack. Now,  the residents are coming to you, respectfully, with their problems. What do you do?   Start a generational crime saga obviously!

Pure Noir films – just a few essentials
The Third Man – this movie is why Noir exists.  Exemplar of the genre.
D.O.A. – both versions though one of them is painfully late 80s
Kiss me Deadly
The Long Goodbye specifically the 1973; Leigh Bracket did the screenplay
The Grifters
Sunset Boulevard 1950
Key Largo, the Maltese Falcon, etc.
The Thin Man – when you need a break from all the mindless suspense these are timeless escapist films.

Oh, and books too!  A lot of it non-genre fiction but that’s okay.  Diversify your interest!
-          Silver, Ira Levin
-          When Gravity Fails, The Slaver’s Kiss – George Alec Effinger
-          Caves of Steel, the Naked Sun, Foundation – Isaac Asimov
-          Sunfall – C.J. Cherryh
-          Friday – Robert Heinlein
Noir and it’s antecedent the hard boiled crime novel,  started in the pulps.  Don’t forget the Continental Op.  Don’t forget that Sam Spade started in the writing of Dashiell Hammett first.



A couple of things were more directly influential Noir and the Sky City sprawl in particular –
Megacity-1  Really do ‘I have to point this out?
Sunfall C.J. Cherryh  the way the various cities each have grown away from each other into their own realm almost strongly influenced the basic make up of each of the larger City-states on Noir
Battle Angel Alita – the anime adaptation in particular as I’m not familiar with either the source manga or the recent film.   A few things but the big one being the basic divide between Umbra ns Sky City came from this.
The basic premise of the first ep of Silent Möbius comes to mind as well.   Pro’lly what some city’s V-Squads are like.

And finally, of course gaming influences
Cyberpunk, R. Talsorian Games, 1989
No, NOT Cyberpunk 2020, the one that came before.  It was printed on a Mac FFS, that’s cyberpunk as hell, especially in 1988.    HUGE old School DIY props there.  
Cybergeneration, R. Talsorian Games, 1993
A million times more cyberpunk than anything else they put out. This game if released today and marketed right would set the world on fire[3].   (Just call it OK Boomer….)
SLA Industries Yes, I know the Secret. Yes, this recommendation stands.  Are you nuts? This game is brilliant as hell.  

“The police don’t enforce laws; they don’t even get busy until after the laws are broken. They solve crimes at a pitifully low rate of success. What the police are, to be honest, is a kind of secretarial pool that records the names of the victims”
Marîd Audran[4], When Gravity Fails









[1] R Talsorian’s Cybergeneration was WAY more cyberpunk than Cybperunk 2020 ever was. Fight me.
[2] Fuck Roman Polanski, pirate the damn movie.

[3] For 2020, Just call it “Okay Boomer”

[4] A total bastard but a quotable one