The Vulcan Weapons System
The sole product of a
rogue Imperial Scientist who, for a time, traveled from world to world selling
unique weapon artefacts, doing business as Olympiad Arms Ltd. The Vulcan, at least, is believed to be the
product of his last (successful?) voyage into and out of the Federate No-Go
Zone.
Most often taking the form
of a pair of bulky, seemingly very heavy and unbalanced pistols, the components
may be combined into a single artefact in a variety of configurations or an as
yet undefined number of smaller configurations of multiple components.
Type: Technological (?)
Artefact Power Source: Divine energy
Woke: No Intelligence neg.
Restrictions: Soul locked - only one config. Unlocked per
character level or HD
May only be
used/operated/manipulated by one individual at a time.
Known Configurations
included
Default – Hephaestus
Pistols Range 15/20/25
Designed to be alternately
or dual wielded by a single user, each
fires a bolt of pure ‘creative’ energy – the divine fires of making, as wielded
by the Gods of the Forge – inflicting 3d5 damage on any living, mortal thing
such an energy blast strikes.
Contratitanic Rifle Range 130/270
Combining the components,
attaching one into the other and then extending them (1-2 rounds depending on
familiarity).
Inflicts 3d12 damage per
hit
Monster sighting carbine Range 50/100
Combines one into an
augment for the other, extending the barrel and fanning out a variety of
analytic and computer functions. Strikes a single studied target at +2,
inflicting 5d5 damage, or any other target at +0, doing 3d4 with each hit.
Hades Blaster Range
5/10
The one pistol eats the
other and transforms into a single bulky projector that fires a combined spiral
blast of negative material energy and tidal (gravitational) force.
Fires every other round
for 6d6+1/die damage on anything material in the universe.
Fury configuration Range 60
Blaster, Armor arm,
partial helm and targeting reticle
Single blaster firing
bolts of concussive omni force striking for 3d6 pk damage. Strikes at +3 to
hit, and grants +2 to AC while engaged.
There is believed to be at
least three other settings – a web like projector that can be used to get
around and travel as much as capture and immobilize opponents, a charged
electric purple hood that allows the sighting of invisible creatures and fires
eye blasts of light energy, and that of a lengthy rod or “Radio Staff” that
redirects up to 2d4+1/level electrical or light attack energy and can fire
bolts of same each round, while also inflicting 1d7 damage in a fight.
When inactive, often
appears as a pair of off colour porcelain bracelets.
“This article is reproduced in Apocrypha Obscura – Transmissions from the Dreaming Gynoid, available (drive thru link)