Play A bit of
follow up on the last While the be thing is still in editing (slowly because I
find editing my own work akin to using a cheese greater on one's own flesh but
far less rewarding), the 'scribbling phase' is done. That being the
case, aside from some tweaks as play testing and any landmines from that are
revealed (being, you know, the point of play testing....) the content as such
is a set thing.
About that - Sub-ether Zero zero is a MONSTER. I toyed about
with calling it a mega-zine for a bit but I can’t quite bring myself to do
that. (ya’ll remember this
started out as a 60 page zine idea right? No? Well it did. But enthusiasm
is a powerful thing. Now it’s a doorstop,) so … be aware we are
now talking about something more book length. It is a hot mess of space fantasy
horror high weirdness. The tribes of space, citizens and
worlds of the imperium, and...
There’s a lot in there.
So I can talk a
bit about what I want to do next.
- Abandon hope ye who do not wish to keep up with
bouncy free text ramble -
First I still want to do the zine!
So between stuff written for the zine/ashcan when it was still
of reasonable length, and bunches of other stuff, cut content and lots cut from
the book above and beyond, I’ve got about … a lot of extra stuff. Much of which is interesting but I just can’t
justify packing into an already overweighed thing. So if I do these, these are each going to be
themed and will kind of drill down deeper into the setting established in
Sub-ether Zero zero. Each should have (at least) several articles,
scenario seeds or full adventures, a full class, a worlds of the imperium
article, and likely some critters as I do love to make monsters.
AS stands I’ve got two
short (one might even say…zine length.
Go ahead, laugh.) maybe issues and by theme, seven clearly sketched out,
SHOULD I even decide to go this route. (This
route which, you know, I do keep thinking is going to be easier than is. All of this aside from the actual writing
part is new to me so I am going slowly. But as I do prefer to learn what and
how as I go this is preferential if tedious.
Maybe not confidence inspiring
but honest – and I’m doing this for me anyway. )
Poor Nethermancer’s
Spellbook
The cursed tome. Indulgent and so pro’ly something to put on
the backburner - esp since I have to start from scratch on these (the 17 or so
I had of these were lost in January’s hard drive failure and EVERYTHING was
lost in the subsequent two computer fails. 2018 has exacted a rough toll) but
the Poor Nethermancer’s Spellbook would be just that, 50 (space or on topic
themed) spells for DCC. Not sure when this would be in the cards, but it’s
still something I’m thinking about.
Galaxies Black
Something I’ve mentioned to a few of you individually (Mostly you Chris!) But want to mention is Galaxy Black - a campaign generator and kind of a follow up Sub-ether Zero zero. It started (back in the mists of time of mid 2011) as an attempt to do an SF version of the Ready Ref Sheets, so it also has the advantage of being a wholly anachronistic follow up. As it stands the thing that prevents this from being ready for prime time is my sake of completeness – and in this case that completeness is part of the point of the book. Ideally the thing, when done, will help, inspire, or aid you in creating a horror themed science fantasy campaign setting, by choice or random roll, from the critters up to worlds, sectors, polities, and gods. (You might get the impression I have a hard time doing things small.)
Something I’ve mentioned to a few of you individually (Mostly you Chris!) But want to mention is Galaxy Black - a campaign generator and kind of a follow up Sub-ether Zero zero. It started (back in the mists of time of mid 2011) as an attempt to do an SF version of the Ready Ref Sheets, so it also has the advantage of being a wholly anachronistic follow up. As it stands the thing that prevents this from being ready for prime time is my sake of completeness – and in this case that completeness is part of the point of the book. Ideally the thing, when done, will help, inspire, or aid you in creating a horror themed science fantasy campaign setting, by choice or random roll, from the critters up to worlds, sectors, polities, and gods. (You might get the impression I have a hard time doing things small.)
It’s being written, has
been “being written” since 2011 and will pro’lly take a few more years to
finish if we’re honest. Assuming I don’t
die first.
Which, you know, that
heart attack thing has reminded me is a distinct possibility.
Other stuff
I had a thing for the
GFA that being internetless for six weeks utterly prevented me from getting
in. I’ll drop that somewhere, at some
point, pro’lly with a bit less edited profanity than would have been the
case. It’s a follow up to my hex from
last year (2017). I don’t think anyone
but +Jarret Crader has seen the thing (tho the copy I shared out was BLOATED
and pre first hard drive crash) – an extended patron write up and a load of
magic items and monsters.
Other stuff
But not worth
mentioning. None of this covers things I
have done/did for other folk or may be under contractual obligation to do. This
is all just my stuff.
Yeah I know I'm doing
this all in the wrong order. Bite me. It ought to be my tag line – “Oh no, I
run a shoddy, no budget operation.” J
Stuff is done when
it’s done, not before, not later. Any
attempt on my part to say otherwise has gotten smacked down by the universe so
I shall do no such thing. That said,
all irons are in the fire right now.
Aside from the process of living life itself, I have no other commitments
on my time from here on out, save what entropy, anxiety, and Mr. Death can get
out of me.
More Sub-ether blather.
I’ve had but a small
number of informal pick up playtests so far; nothing earth shattering but
success is not always measured in Epic Amounts. Honestly being able
to run a game without being an anxiety ridden mess is victory
enough. 2018 has been rough. (Living with anxiety as a
constant companion makes things like playtests interesting. The
knowledge that any time that any social situation could theoretical go
immediately south because of your Own Damn Brain can harsh any mellow under the
right circumstances. Much fun.)
The best thing to come
out of it and, if I’m honest, one of the best things anyone’s ever said to me
came out of it though. A play tester said it was like an “EC comics
version of Warhammer 40K.”
That’s an
IIIIInteresting take. Wrap it up though, I will happily take it.
I have a deep and abiding fondness for the original WH40K Rogue Trader and there’s a bit of that love in this book, but if there’s a warhammer comparison I would say the Empire is more like the Old World / Empire of Warhammer Fantasy than it is the Imperium of Man. THAT I would call an apt comparison.
(That said, could you
run a 40K DCC game with it? Yes. At the least it’d get you
started. Ya’ll are a clever bunch though and can – and do – wing it
all the time. I’m not worried.)
It’s a ‘serious’ toolkit/setting book in that you could pick it up and run some (I think) pretty kick ass DCC space adventures with it in the course of whatever a normal campaign is for you without a massive tonal shift save maybe smudging a bit closer to horror than DCC genuinely hews. With the proviso that my stuff tends to run to the surreal and horrific anyway….though it is packed with little funny bits (well, I hope) because I like to remind you all not to take this more seriously than we have to.
It’s a GAME. After
all. A thing we do for fun. I hope it doesn’t take you out of the
text too much.
Besides, we could all do
with a little more amusement nowadays I think.
But I apologize for nothing. Ultimately, this is a thing that’s been trying to get out of my head since I was five or six. Yes, of course it’s self-indulgent but who else is going to indulge me?
Enjoy
your fantastic space horrors