Appendix G

Appendix G
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Monday, February 5, 2024

BOUNCE! Rules for small tactical wargame-looking engagements just like mom used to make

BOUNCE!
 rules for small tactical wargame looking engagements just like mom used to make

Each armor gets assigned a movement rate in hexes.  This is it’s “bounce” rating.  Lit.  rapid high end movement in armor.   Each major weapon gets assigned a range…in hexes.  Provide a hex map with stuff on it.  Go. They are playing GEV before they know it

Terrain rules should be super simple. 
Mountains imperial forces – Light bounce rating reduced by one; Jump ignores terrain 
PL 4-6 forces bounce reduced to 1.  All forces AV increased by one. 
Hills ignorable terrain by imperial forces, reduces bounce rating of PL 4-6 forces by half. 
Organic Wet (Bog, Swamp, Marsh) bounce rating reduced by 1; AV increased by 1 
Heavy High Vegetation (Forest, Jungle, AgBramble) bounce rating reduced by 1 
Road imperial units increase bounce rating by 1. PL 4-6 armor/infantry double bounce
Urban bounce rating halved save to evacuate out of Urban hex, AV increased by 1
Vac rules (which mean little unless a suit breach happens)
-Light (Imperial) troops have an effective bounce rating of 1 in Vac.  Jump troops have their full bounce rating. 
Liquid rules
- Imperial units can choose to traverse over the water or underneath it.
- over water increases movement by 1
- under water movement and bounce rating decreased by 1; AV effectively increased by 1

Unit type (by armor, assumes Zero level) 
Light
Garrison AV 1 DV 3 bounce 2
Scout AV 3 DV 3 bounce 4
Attack Infantry AV 2 DV 4 bounce 3
Jump
Battle armor troops AV 3 DV 4 bounce 5
Tact Assault      AV 3 DV 5 bounce 6
Command Armor AV 4       DV 5 bounce 6

Attack Value – derived from bab+1.
Defense Value – derived from AC
Those with force fields or death countermeasures will have a second DV
Bounce rating – by armor, in hexes per turn 
Each hex = 1 mile or so Each turn = 1 minute or so

When using with actual leveled characters.  
The BAB addition will make them gross.
Those with multiple action dice take second action, section action =AV-1, a third action die also but at AV-2 
Other armor DV = AC/6, round up. 

Click here to get the full PDF including three pages of statistics for sample opponents.

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Evlyn Moreau, Dyson Logos, Daniel, Mamading Ceesay, PiaLaMode, Tore Nielsen, Beckett, Christopher Tamm, Charlie V,  and Martin Costa. 

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