Imperial
Armortech
Armors
Type AC adj rules special
Vac
Suit
|
+3
|
6 hours of total
life support in tanks ; Suit rupture
on 1 or opposing critical.
|
Most come with
radio, full environ controls and plugs for gear/interface.
|
Environmental
suit, light
|
+2
|
16 hours of
atmo support/ryclcle in tanks;
Suit rupture on 1
or opposing critical.
|
Generic survival
suit for Nitrogen/Oxy Humanoids et. Al..
|
E-suit,
armored
|
+5
|
Ruptures only on
opposing crit. 6 hours operating time before recharge.
|
Paramilitary; often
mod’ed illegally
Agil penalty -1
|
Powered Explorer suit (Exo suit)
|
+6
|
16
hour recycling use/breathing before 1 hour rest; perpetual battery Ruptures only on opposing
crit.
|
Civilian ‘Scout armor’
Go-to
for hostile world exploration; Agil penalty -2
|
Reflec
‘armor’
|
Does
not affect armor class at all; Reflec is archaic but still in use on many low
tech “Lasers are Nifty” planets.
|
Damage
from all laser/light based attacks are reduced 4 steps on the dice chain;
Shooter must make REF DC 14 save or laser rebounds in random direction.
|
You are
a giant mirrorball that sounds like walking tinfoil. Stealth is
impossible.
Armor
becomes useless after the wearer takes actual damage as it has cooked off in
large areas by that time.
|
E suit, Desert (Stillsuit)
|
+4
|
Recycles
and captures moisture and most other waste products to aid survival to +2
weeks.
|
No Agil penalty
|
Aquasuit
|
+2
|
4 hour battery and atmo support
life; Movement 35’ in water, 5’ without effort
|
Dedicated
E-suit for liquid media.
|
Aquasuit (dense atmo rated)
|
+4
|
4 hour battery and atmo support
life; Movement 30’ in water or other dense liquid medium; 45’ in normal
aqua-dense conditions.
Comms and plugs for gear and
interface. Wearer adds +2 to fort
saves while the rebreather is active.
|
Dedicated
E-suit for dense liquid media. Also aids
in breathing dense atmo when instructed.
Agil
penalty -1 out of water.
|
Vac suits and light
E-suits recycle/reuse as much gaseous, solid, and liquid waste as possible,
they are run by high efficiency interface computer that does nothing more than constantly
keep the suit running as efficiently as possible to keep wearer within certain
variances. (Which can be reprogrammed if desired.
Armor, Uncommon & Milispec
Type AC adj rules special
Hard light Armor
|
+4 to
+8 generally appears as radiant glowing armor pieces overlaid over the
“wearer” some can be tuned to x ray or IR light
|
Armor
moves with character. Can be destroyed by targeting the GenBee projector (AC 25 - requires ultravision or
quality UV filter)
|
Expensive
as hell. also energy intensive as hell.
Nobles
wear this.
|
Sirimet body glove
|
+7
|
Memory
armor has limited ability to self repair and self maintain.
Easily worn under other armor. Waterproof when sealed.
|
Standard
issue for Imp intel. and certain ‘opertatives’ also those fearing murder. No
Agil. penalty
|
Personal Shield
|
+12 (nobles)
to +6 (rare private citizen or imperial commander)
|
Provides
no defense whatsoever against unpowered melee weapons.
Only
effective v. missile weapons, slug throwers, most energy weapons,
|
A small
disc, worn as clothing. Noble stuff. Expensive. The Imperium frowns on
anyone really being able to shrug off blaster fire.
|
Ceramic Clamshell
|
+7 AC
bonus
Medium
armor
(+4 as partially
configured, light armor)
|
Basic
load out for deployed imperial armed forces.
Can be
worn in partial configuration (light armor, weighs less)
|
Helmet
often fitted with transmitter, tac blocs and harness allow fitting of
additional d15 small items at no enc. penalty. Can be fitted with
respirator for E suit use.
|
Imperial Command & Control Armor
“Colonel’s
Chrome”
|
+12 AC
bonus
Levitate
at will
Non-reductive
reflec properties
(includes
ImpTAcac)
|
Secure
comms & storage up to 39 others;
Flight
up to 360’
Sealed
environment for 28 hours without discomfort.
|
Shiny
chrome, kind of a designated target; can be fitted with micro Ansible relay
with authorization (which is seldom given.)
|
Legionnaire armor, Scout
|
+8
|
Assisted
movement 40/60
Limited
flight 90’ (indefinite hover; hover is silent)
|
Standard
loadout is Forward Observation Sensor package and limited ability to
communicate at short range in bursts. Some outfitted with chameleon
field
|
ImpTacPac
(Messiah
Pack)
|
50 hp
force field when active.
+6 AC
v. energy weapons, slug throwers, anything guided or programmed.
|
Imperial
Tactical Pack; ECM/master-comms generator & force field maker.
Allows
secure comms & info xfer with up to 12 others.
|
Officer
loadout for hostile field landings. Standard ‘blackbox’ brick lodged deep
inside when Legion issued.
|
Impermasuit*
|
+12
|
See below
|
No way
you start with this.
|
*Impermasuits
- the ‘ultimate form of wearable hidden protection’; Made of advanced
gel APFI but as “an incredibly advanced form of personal armor that is skin
tight and basically invisible” it does not restrict movement (or anything else.
one can have sex in it) protecting the wearers from radiation, the weather,
heat or cold attacks, poison (unless imbibed, electricity, or acid. IT
also absorbs some of the damage the wearer would receive as kinetic energy
which helps it retain its charge; likely the armor is at least partially *made*
of force fields; mentioned for high level gams and an idea of what Imperial
science is routinely capable of. Just remember if the nobles of the core can
afford it, you and your world’s GDP pro’lly can’t. You want some exotic tech? QUEST FOR IT!