Appendix G

Appendix G
Click on Appendix G to reach the Dreaming Gynoid store

Wednesday, December 20, 2017

Some Imperial Armortech

Imperial Armortech

Armors
Type                     AC adj                  rules                              special
Vac Suit
+3
6 hours of total life support in tanks ;  Suit rupture on 1 or opposing critical.
Most come with radio, full environ controls and plugs for gear/interface.
Environmental suit, light
+2
16 hours of atmo  support/ryclcle in tanks;
Suit rupture on 1 or opposing critical.
Generic survival suit for Nitrogen/Oxy Humanoids et. Al..
E-suit, armored
+5
Ruptures only on opposing crit. 6 hours operating time before recharge.
Paramilitary; often mod’ed illegally
Agil penalty -1
Powered Explorer suit (Exo suit)

+6
16 hour recycling use/breathing before 1 hour rest;  perpetual battery Ruptures only on opposing crit.
Civilian ‘Scout armor’
Go-to for hostile world exploration; Agil penalty -2
Reflec ‘armor’
Does not affect armor class at all; Reflec is archaic but still in use on many low tech “Lasers are Nifty” planets.

Damage from all laser/light based attacks are reduced 4 steps on the dice chain; Shooter must make REF DC 14 save or laser rebounds in random direction.
You are a giant mirrorball that sounds like walking tinfoil.  Stealth is impossible.
Armor becomes useless after the wearer takes actual damage as it has cooked off in large areas by that time.
E suit, Desert (Stillsuit)

+4
Recycles and captures moisture and most other waste products to aid survival to +2 weeks.
No Agil penalty
Aquasuit

+2
4 hour battery and atmo support life; Movement 35’ in water, 5’ without effort
Dedicated E-suit for liquid media.
Aquasuit (dense atmo rated)

+4
4 hour battery and atmo support life; Movement 30’ in water or other dense liquid medium; 45’ in normal aqua-dense conditions.
Comms and plugs for gear and interface.   Wearer adds +2 to fort saves while the rebreather is active.
Dedicated E-suit for dense liquid media.  Also aids in breathing dense atmo when instructed.
Agil penalty -1 out of water.

Vac suits and light E-suits recycle/reuse as much gaseous, solid, and liquid waste as possible, they are run by high efficiency interface computer that does nothing more than constantly keep the suit running as efficiently as possible to keep wearer within certain variances. (Which can be reprogrammed if desired.
Armor, Uncommon & Milispec
Type                                       AC adj                                    rules                           special
Hard light Armor
+4 to +8  generally appears as radiant glowing armor pieces overlaid over the “wearer”  some can be tuned to x ray or IR light
Armor moves with character.  Can be destroyed by targeting the GenBee  projector (AC 25 - requires ultravision or quality UV filter)
Expensive as hell. also energy intensive as hell.
Nobles wear this.
Sirimet body glove
+7
Memory armor has limited ability to self repair and self maintain.   Easily worn under other armor.  Waterproof when sealed.
Standard issue for Imp intel. and certain ‘opertatives’ also those fearing murder. No Agil. penalty
Personal Shield
+12 (nobles) to +6 (rare private citizen or imperial commander)
Provides no defense whatsoever against unpowered melee weapons.  
Only effective v. missile weapons, slug throwers, most energy weapons,
A small disc, worn as clothing. Noble stuff.  Expensive. The Imperium frowns on anyone really being able to shrug off blaster fire.    
Ceramic Clamshell
+7 AC bonus
Medium armor

(+4 as partially configured, light armor)
Basic load out for deployed imperial armed forces.  
Can be worn in partial configuration (light armor, weighs less)
Helmet often fitted with transmitter, tac blocs and harness allow fitting of additional d15 small items at no enc. penalty.  Can be fitted with respirator for E suit use.
Imperial Command & Control Armor
“Colonel’s Chrome”
+12 AC bonus
Levitate at will
Non-reductive reflec properties
(includes ImpTAcac)
Secure comms & storage up to 39 others;
Flight up to 360’
Sealed environment for 28 hours without discomfort.
Shiny chrome, kind of a designated target; can be fitted with micro Ansible relay with authorization (which is seldom given.)
Legionnaire armor, Scout
+8
Assisted movement 40/60
Limited flight 90’ (indefinite hover; hover is silent)
Standard loadout is Forward Observation Sensor package and limited ability to communicate at short range in bursts.  Some outfitted with chameleon field
ImpTacPac
(Messiah Pack)
50 hp force field when active.
+6 AC v. energy weapons, slug throwers, anything guided or programmed.  
Imperial Tactical Pack; ECM/master-comms generator & force field maker.
Allows secure comms & info xfer with up to 12 others.
Officer loadout for hostile field landings. Standard ‘blackbox’ brick lodged deep inside when Legion issued.
Impermasuit*
+12
See below
No way you start with this.


*Impermasuits -  the ‘ultimate form of  wearable hidden protection’; Made of advanced gel APFI but as “an incredibly advanced form of personal armor that is skin tight and basically invisible” it does not restrict movement (or anything else. one can have sex in it) protecting the wearers from radiation, the weather, heat or cold attacks, poison (unless imbibed, electricity, or acid.  IT also absorbs some of the damage the wearer would receive as kinetic energy which helps it retain its charge; likely the armor is at least partially *made* of force fields; mentioned for high level gams and an idea of what Imperial science is routinely capable of. Just remember if the nobles of the core can afford it, you and your world’s GDP pro’lly can’t.   You want some exotic tech?  QUEST FOR IT!

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