Drugs
What would a street level cyberpunk game be without a bullshit list of made-up drugs?
Note: Save where specified, all drug effects are completely cumulative.
All of these (save poss. Ophelia, though any tech with a sample could rig that up in minutes) can be loaded into a Needle gun. And will be. After being shot by corporate security with six micro-flechettes tipped with Blab, you’ll likely be wishing they’d just put a bullet in you.
Blab - when you absolutely positively cannot afford a real truth drug. The Repopulation Zones have dispensers on the corner that gives these out for 5 chits. Ten minutes after this hits your system you simply WILL NOT SHUT UP. You will just carry on, babbling incessantly about whatever comes to mind for the next six hours. Also you will sweat and you will probably get the runs afterward. A truth drug only in that someone with half a clue can probably lead the conversation where they need it to go. Will saves are at -2 for the user over the duration and everyone around them will want to shiv ou.
Cognition - small blue capsules, swallowed intact. Takes effect in ten minutes.
Each hit of Cognition increases your Intelligence score by one. There is a 1 in 20 chance this is permanent. If permanent, int gain will continue at the rate of one point (permanently) a month until the character’s intelligence reaches 19. Then they’ll see the pretty pretty yellow and blue lights and ever after spend the rest of their days, drooling and pissing themselves
Fuzz - a nasty little cocktail, it came about during one of those central american conflicts of the 21st century. Ingested capsule holds the contents separate and stable, the mix occurs internally. So called because of the marked swagger and brutality that users experience about ten minutes later. Also because it pretty much turns you into a ‘dick with a badge’ for some two hours.
Fuzz users feel powerful and stick to tried and true behavior models. Users sense of self is also distorted so their movements will be greatly exaggerated.
Take an additional 2d6 hp, and a plus one bonus to your AC due to simple insensitivity. The ref is entirely valid in making you Will save to avoid random bouts of dicksihness to people and inappropirate outbursts of violence.
Helidol-9 aka DrugAThug sold commercially in one offs (slap patches and needler rounds, each 50 chits a pop, must be a citizen) or in “industrial grade” - this was made by Denmark Pharmaceuticals as a riot control agent for the UN. While the gas form never cleared trials, a single needler load of this ends your evening real quick.
Effects take on minute to begin. Helidol-9-9 is a multispectrum tranquilizer that medicates the body into a sleep like state, and dulls the mind so that formulating complex ideas (like escape, or fighting back, or resisting whatever is done to you for any reason) is basically impossible.
As it is pretty much the “Game ending instant capture” of drugs* in setting it is ridiculously expensive and Denmark Pharm. Sits on a massive stockpile of the stuff.
If there is a neutralizer agent, Denmark is keeping it to themselves.
*Referees are advised to know what they are doing and not be a giant dick about this. Don’t come crying to me when no one will play in your game any more you monster.
Heisenburg - For decades a necessary part of any interrogators kit’s’ Heisenberg works well in combination with other drugs (esp truth drugs) and often is used thus. Users experience palpable waves of doubt and uncertainty for 1d4+3 hours. Has been known to induce heart attack in those with anxiety disorders.
Overdoses quite infamously trigger psychosis and death.
A 1 for 3 ratio combination of Heisenberg and Blab by a a Medtech (or other skilled person) will make the user Your Actual Best Friend for the next few days as regards trust and friendship…... after which they will begin to brain bleed. This cocktail is a common tactic of intelligence operatives in the City.
Untreated, the brain bleed will be fatal in d3 days. Fun.
Jump or Jump Up - once billed as the ultimate solution to social anxiety; Jump makes you the life of the party, your brain hums and and your nerves burn cool. So long as they feel the burning tension behind their eyeballs, users will be functionally fearless for the next d12 hours. During that time the brain is chemically altered so that feels of anxiety, fear, or terror are simply impossible. Confidence flows like wine.
Save v. will on the come down though. Your veins feel like they are made of breaking strands of glass, your chest is pounding and if you fail the roll, 2d24 hours of the worst night of your life is about to begin. (See: the Long Dark Night Of Londo Mollari, or the last thirty minutes of All that Jazz….or fuck it and just watch Pink Floyd’s the Wall. Go from there. )
Any cocktail of jump up and heisenberg will on a successful (Fort save DIF 20 leave you purging your system from all orifices immediately for 24 hours.
A failure leads to stroke and cardiac arrest in minutes.
Nyborg, Plutonian - despite only a tiny sample of the stanky pinkish goo being brought back by the Chinese Metal Pig probe of 2109 almost 85% of the raw substance mass was on the streets before the sample had even touched down for analysis.
And they say corruption isn’t rampant in the Chinese Orbitals.
A small dusterplus 9 unit (75 chits at any corner Duty Free kiosk) is sufficient to process the raw material into a powdery candy like material that can be snorted or smoked.
Direct injection of nyborg is known to be lethal. \
Now believed to be the literal gooey remains of some extinct precursor species scraped off a cave wall on Nyx, it is believed an entire valley of this stuff exists in frozen crystalline form on the southern pole of Pluto proper.
Should anyone manage to bring even a tenth of that back…….
Odeus Hungerous - appetite stimulant; discontinued as non-lethal crowd force control gas when rioting students in Buenos Aires spontaneously began engaging in random acts of cannibalism and oral sex.
Still available on the civvy market though. Like mace! Mostly used by juves to prank one another...until one tries to eat the other.
Urges can be resisted for up to four hours on a successful Will save (DC 15) Failure throws social convention and possibly lives, out the window.
Ophelia Ballers - a nasty nasty street drug. The bath salts of 2117. Bat guano, baking powder, rat poison, many are the legendary and rumored ingredients. The active ingredient is actually something called Compound 2112, which Denmark Pharmaceuticals holds a 75 year secret patent on. Compound 2112, known internally as Guildenstern, was developed to ‘release inhibitions.’ In attempting to make either the perfect weapon of non violent conquest or the ultimate party drug, they made a horribad thing that draws out ALL of the character’s repressed urges and desires.
Trip lasts 12 + 1d12 hours that wander from giggling silliness to mind gaping horrors. Just do fistfuls of angel dust, it’s better for you.
At peak (after only an hour or so) just add two to all of your physicals, take two off your intelligence, and four off your Pers and give in to whatever the fuck comes to mind until someone hits you with 44 doses of DrugAThug. Otherwise you are an invincible, unstoppable, freakazoid monster with no guilt or accountability. Also featuring dangerous random personality shifts (alignment becomes firmly chaotic for the duration, no matter what.)
Street rumor suggests that Denmark maintains a capture squad to clean up the worst excesses this drug can unleash. What happens to those captured is unknown.
Philosopher - bizarre experimental drug never put into full production; Rumor on the street has artificially increased demand to unprecedented levels however. Hard to find because no one knows how (Call the lab that makes it. They’ll sell it to you, a hit for 250 chits) It’s not even illegal
Philosopher takes up to ten hours to take effect during which time sleep is impossible At some point during that period (roll a d10 already) their very very very specific trip begins.
No one outside of the small private lab that makes the stuff has the slightest idea how it works or how it was made. When the trip begins roll a d6.
1 - 2 Albert Einstein appears within five feet of you in a flash of harmless blue radiation. The first time, he will engage the character in a discussion of how the character has an identical twin on their way to Altair. Sometime into the story, Einstein will claim to be the God of Special Relativity and, darkly, threaten to smite their twin, wondering out loud if this would kill the character as well? Otherwise can be engaged with as though actual Einstein were actually present.
Side effects - for a week thereafter the user will see random lights shift in colour one shade towards red.
Optional high weirdness - if the character trips alone with Einstein they may find that, a much longer amount of time has passed in the outside world than they experienced.
3 Roger Bacon would like a word with you about the optics in the laser you carry, or your artificial eye, or the prism that he just pulled out of your guts. Bacon will alternate between high medieval scholarly lecturer in advanced light physics …. And interrogating the character about magic and the new age.
Optionally he may attempt to instruct the character in the binding of spirits and other basic necromantic and alchemical arts. Whether they work in the game world is another matter.
4. James Joyce, already incomprehensibly drunk, insists that you are going to the public house with him RIGHT CUCKING NOW. IF you go along with your hallucination, you will meet Walt Whitman and Oscar WIlde while out drinking. 50% Wilde may take a liking to you.
5. HAIL Carl Sagan LORD OF SPACE, the Seeker and the Way High Lord Carl of Sagan beams down from the mothership, on assignment from the Science City. Berates character for their indulgence in superstition and violence - though if they behave he may offer his Secret Sagan Stash with them. (Game effect - Character wins. Wins what? The Game of Life. worth lots of experience points...but not transferable to the real world of course.)
Very likely side effects - post trip the character reacts as though they have had a religious and spiritual awakening. Likely to join (or in the absence of a local branch, found) a variation of the Church of Carl Sagan Everlasting.
6. At last the walls of the labyrinth fall away and your quest is complete. But behold! On the chamber’s far side two other figures appear. No! It cannot be! Some of the greatest minds from the dawn of magick now stand here, before you. Merlin Ambrosius and Aleister Crowley.
From above a booming voice commands - Only One Shall Pass - SPELL DUEL!
Immediately, he three of you share a sheet of high power blotter acid beforehand as the battle will take place in the highest reaches of the astral planes…..
(Mechanics: Really? Welcome to the potentially endless feedback loop that is Philosopher. Roll Percentile dice again and know that that thinker will aid, or fight, the character as well, in addition to the other two. At the very least you are likely going to just keep tripping until you work through all the results on this table and then some. Don’t make any plans. Alternatively you may have just had a psychotic break. Don’t worry, the Copr has Drugs for That.)
Pop Culture no. 9 - another designer drug; street lore says it opens the brain’s neural pathways to allow “mass experience” - hard fact identifies it as Lot 47 from NASA’s Deep Cryogenic Activity experiments with astral projection in the 2050s (shame about that info pollen accident).. No one really knows but particularly astute City chemists might be savvy enough to tell you it’s probably
Users experience bizarre hallucinations where the media they consume seems to directly interface with as though it is a part of the user's real world.
Further, multiple users from the same batch that dose together are known to share hallucinations, and sometimes thoughts, with one another. Some users also experience a disturbing…loss of inhibitions but this is relatively rare (1 in 6, 2 om 6 if the character has a history of amphetamine use)
Some groups have been known to intentionally do especially large batches of this together and then attempt social activities. Pub crawls Fan conventions (Cosplay will MESS YOU UP!!!) ,Carnival, a baptism, a film festival, )
1 in 12 chance per use that the character will continue to experience pop culture based hallucinations (Cerebral drippings from the Noosphere!) for the next d10 weeks, often obscure ones that the character has no direct experience of (
Rumors that use makes the user susceptible to media propaganda campaigns and subliminal control messages are probably bullshit right? Nah you’ll be fine. Your dealer said so.
ZIP - is your basic high end stim. Relatively easily available as the manufacturing corp’s offices and manufactory are in City limits. Very pure amphetamine, with a load of nanobots to provide additional cortical stimulation and to offset somewhat the effects of the stimulant on the body. “Very clean burning.” Many criminal professional are frequent Zip users for the edge it gives them with minimal side effects.
Obviously this probably causes cancer. More importantly, after around 100 hours of use, most users begin to experience a gradual but non-critical loss of bladder and bowel control. Former users for this reason often call the drug Prolapse.
THERE IS NO GREEN RADIATION FROM SPACE
THE ECONOMY IS FINE
The Revolution is over
RECYCLE YOUR DOG OR CAT WHEN YOU ARE DONE WITH THEM
Take your meds
GRACIAS,
MANAGEMENT
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