Rain Princess
A modern inhabitant of the faerie chaos
The Rain Princess is trapped away in her tower, which is covered in vines, mushrooms, and plants and other growing things. She is immortal but is doomed never to leave her covered ivory & gold tower. She is a creature of great compassion and wisdom but is seldom spoken of. Where her tower touches the mortal world closest, there is rain eternal for it is said the gods have great compassion for her, glorious but trapped.
Combining many faerie tale elements, this is one of the saner patrons the faerie chaos has to offer. Indeed, she relates better to material creatures, trapped in their prisons of time, life, and death, than she does to the ….alien things responsible for her captivity. She can provide information, aid of an indirect but potent nature, and will do what she can to help (if your heart is pure (or pure enough) but know that any attempt to free her brings doom upon you as well.
Invoke Patron results table - Invoke the Rain Princess
Level 1 Range: Self Duration: Variable
Casting time: 1 round Save: None
Misfire N/A
Corruption Roll 1d8 1-4 minor 5-7 major 8 greater
Patron Taint - the Rain Princess
 
A modern inhabitant of the faerie chaos
The Rain Princess is trapped away in her tower, which is covered in vines, mushrooms, and plants and other growing things. She is immortal but is doomed never to leave her covered ivory & gold tower. She is a creature of great compassion and wisdom but is seldom spoken of. Where her tower touches the mortal world closest, there is rain eternal for it is said the gods have great compassion for her, glorious but trapped.
Combining many faerie tale elements, this is one of the saner patrons the faerie chaos has to offer. Indeed, she relates better to material creatures, trapped in their prisons of time, life, and death, than she does to the ….alien things responsible for her captivity. She can provide information, aid of an indirect but potent nature, and will do what she can to help (if your heart is pure (or pure enough) but know that any attempt to free her brings doom upon you as well.
Invoke Patron results table - Invoke the Rain Princess
Level 1 Range: Self Duration: Variable
Casting time: 1 round Save: None
Misfire N/A
Corruption Roll 1d8 1-4 minor 5-7 major 8 greater
| 
12-13 | 
The Princess sends refreshing, pure rain; afterward the frogs of the wood will 
 report all that they see and hear to Her.   The caster will not get wet.  | 
| 
14-17 | 
Bright Spies of Midsummer eve - Send aid in the form of light fairy creatures 
and local but clever animals.   1d4 fairy lights, creating pale eerie light not 
 quite bright enough to read by, and 1d10 small woodland creatures or terrain 
 equivalent (small birds mostly) descend upon the caster as though sent by 
 the Princess herself.   One of which will on her behalf happily answer any one 
 question in a language the caster understands.  | 
| 
18-19 | 
Embracing cloak of Autumn clouds - The Rain Princess weaves a net of  
multilayered clouds, mist, and a fog to protect and conceal you from things in 
 the sky & things searching for you, most especially flying mythical creatures 
 (Chimerae, Dragons, certain Demons, and the like). For up to 1d4 hours to 
 allow pursuit or escape overland.  Furthermore, during this time the caster 
 and (d4+cl) designated others leave no traces of their passing identifiable by 
 mundane means. This could be sufficient to allow a party a rest in a 
 wilderness or dungeon environment free of harassment for a limited amount 
 of time.  These effects end immediately upon any act of violence committed 
 by those under it’s effects.  | 
| 
20-23 | 
Sending Sweet Rain  Will send a spring storm that rains sweet water down  
upon the caster and 1d3+CL designated others; the caster will not become 
 wet or damp unless desired. 
Caster can designate a restoring rain (which will allow all to recover 2d5 hp, 
 and 1d3 ability loss) or a cleansing rain (Which will purge disease and taint, 
 to the point of curing disease, neutralizing poison, or the like).  Additionally, 
 the caster may designated this effect to replicate the 18-19 effect above as 
 well  In addition the water is sweet and pure, and very potent, a cupful 
 sufficient to alleviate dehydration conditions and cleanse the characters 
 mundanely.  | 
| 
24-27 | 
The infinite and dewy recollection of early morning - WIll refresh the  
character’s memory of any single forgotten spell, even including spells the 
 character has previously lost, had stolen, or traded away.   This takes effect 
 immediately, and the spell is usable on the character's next round of action, 
 making use of it at +3 to the spell check.  | 
| 
28-29 | 
Weapons of the Eternal Suitors - Over the millennia of her imprisonment,  
many have sought to free the Rain Princess.  Those so questing have 
 vanished, naught to return, and so are called the Eternal Suitors.  However, 
 many of these suitors have, over the eons, left many a weapon of potent 
 aspect.  With this invoke result, the Rain Princess allows you to wield a 
 shadow of one of these weapons of power.  Roll a d6: 
 
Such a weapon manifests automatically; each can be used once a round with 
 the caster’s normal action die as an attack action.   Weapon lingers until no 
 longer in use or next sunrise.  The caster is always considered proficient with  
this weapon.  | 
| 
30-31 | 
A Door in the air, barely ajar -  The Rain Princess Lets down her silver hair;  
 the caster may climb the spun filaments, evacuating the scene to a shadowy 
 non-dimensional space 10’ above.  In this space the caster has the benefit of 
 time passing at an altered, glamoured rate, so that ten rounds pass in the 
 pocket space for every single round in the ‘real world.’  The caster and 
 1d4+CL others may remain in this pocket space for CL/hours before they will 
 need to decamp back into the real world. During this time successfully 
 searching for the hidden will prove nearly impossible, save by scrying magic 
 at an equivalent. DC.  | 
| 
32+ | 
Anointed Champion of the Trapped Princess of Rain - You channel a sliver 
 of the The Rain Princess herself and in so doing she comes closest to  
knowing freedom.   Immediately an ash, oak, (or local equivalent)  branch will 
 erupt from nearest woodlands (or a bush if necessary) - this weapon may 
 only be borne by the caster and only lingers for CL / rounds.   While bearing 
 it, you are +2 AC, +2 to Hit, +2 to damage, and with the longspear, crit on an 
 18-20.  All criticals impale, which inflicts 1d8+12 damage and immobilizes the 
 target.   While bearing the branch-spear the wielder ise immune to electricity, 
 magnetic attacks, and the effects of weather and environment. 
 As the bearer of the branch-spear the caster is the Rain Princess’ appointed 
 champion. The character is  changed by this. In the short term, The caster 
 experiences a +4 morale bonus to attack, spell checks, and both will and fort 
 saves for the next 2d6 hours.   The caster will be able to spend luck on others 
 as though they were a halfling.   Additionally, the caster receives a permanent 
 +1 to Personality and Int, and will be treated as at least part fey by fey 
 creatures forevermore both socially and magically. 
However, in taking on even a little of herself into you, you have brought a 
 sliver of her curse upon you.  Regardless of your success in other arenas, 
 you will forever know isolation and loneliness, as though set apart from 
All  peoples.   This does not go on forever.  In 1d4+1 game years, when the 
 caster is alone without witness, they will vanish from all reality, drawn into the 
 her Tower, forever silent.  Perhaps they are together, forever?  Or perhaps 
 from such suitors doth she feed, and in that way, knows the world.   Who 
 knows? | 
Patron Taint - the Rain Princess
| 
Patron Taint 1   - Overwhelming pangs of sadness and despair pluck at the caster’s heart 
 and soul;  existential hopelessness and dread beyond mortal ken washing over and 
 through them.  Subsequent recipience of this result leads to deep clinical depression, and 
 later “sickness of the heart.” | 
| 
Patron Taint 2  - In breaching the oath word-wards that make up the Princess’ tower, the 
 caster takes on qualities of the prison itself.  Over the next d4+CL days the caster erupts 
 in shoots, small colourful mushrooms, tubers, and other fungal and vegetable growths. 
   These may be plucked for spellburn purposes.  Additional receipt of these results will 
 turn the caster’s hair green, cover their bodies in moss, and their feet in 
 stonemasonry-like callouses.   Subsequent receipt of this result turns the character slowly 
 into the material of the princess’ tower, adding 2 to their innate AC while suffering a loss  
of 2 permanent agility points.   With Five total recipients of this result, the caster fades 
 from reality, to become an immortal moss covered stone brick, betraying the Princess by 
 becoming part of her prison.  | 
| 
Patron Taint 3   - Somehow the purity and essence of light within the Rain Princess  
shines through you.  You shine from within a rose and golden light to a radius of 60’  The 
 first time you receive this result, your eyes turn to gold and your hair to spun silver, while 
 your features become more even and more Princess-like, netting a +2 PERsonality score 
 permanently.  A second occurrence of this result however (and any subsequent), slowly 
 sap the caster’s will and ego as they give up more and more of their self to the  Faerie 
 thing they are channeling.  -1 Pers (perm.) each time, though their features will also 
 slowly transform into a porcelain doll of perfect features, silver metallic hair, and sad eyes 
 of liquid gold. | 
| 
Patron Taint 4  - The Rain Princess looks on in disgust and despair at the state of your  
mortal world; her sense of fair play and just rewards bleeds over into the caster, moving 
 their alignment a step closer to Lawful, suffering a perm. Loss of a point of luck in so 
 doing.   Those already Lawful may find themselves geased to complete some need based 
 task to benefit someone recently encountered by the party, the completion of which will 
 hold off the luck loss (indefinitely).  | 
| 
Patron Taint 5  - A light mist rises and surrounds the caster like a comforting lover,  
covering them in a light covering of dew drops and water droplets.  This effect is  
permanent.  On a subsequent result of this taint, the mist is replaced with a light rain that,  
again, is constant but affects only the caster.  A third recipt will make life very difficult for  
the caster.  | 
| 
Patron taint 6  - Congratulations, you now are channel for the Rain Princess’ sadness. 
 The ever tears begin.  1d5 hard black and silver  crystalline tears are painfully forced out 
 of your tear ducts at dawn and dusk every day.  Each is worth 5d12 sp but each also  
inflicts 1d3 points of damage. 
Provided you survive this, subsequent receipt of this taint only induces an immediate  
crying jag as though it were dawn or dusk but has no other additional effect.  
The tears may most certainly be used for Stamina, or Personality based spellburn.  | 
Spellburn
- The caster sings a heartfelt but bittersweet paean to the Rain Princess, serenading her from afar. Allows burning of Personality, Stamina, or Intelligence.
- The character spins about for a full round bringing both intense dizziness and the caster more into sync with the Princess. Can be used for Stamina, Agility and Intelligence based spellburn.
- A feeling of trapped imprisonment washes through the caster’s mind and body, freezing their joints and robbing their muscles of strength. You share in the Princess’ constant torment only a little. (Str, Sta, and Agil spellburn)
- The caster’s breath crystallizes on exhale, literally sucking the air out of their lungs to fall to the ground shattering into small fragments which will then turn back to gas. (Agil and Str spellburn)
Possible Patron spells 
Won’t you Come out And Play? (level 1) - stirs the sleeping no matter how long sleeping, beckons the fearful to play, etc.  Essentially a supernatural “Come Hither” to mythical beings.
 Open up your Eyes (level 2)  - bestows a kind of total arcane (fay and fae)  sight and extra
 awakened perceptions; lots of cannot unsee; leads to madness
Clouds will be a Daisy Chain (level 3) - faerie weather control; can assume fanciful shapes,
 rain frogs, fish, hot hail, etc.
A note on Spell Dueling
Note: for Spell dueling purposes, any other patron connected to faerie and any other patron the 
Judge decides are considered proper oppositional patrons to counter invoke patron with invoke 
patron.   Indeed, the only other spirit known to get on with her is the ancient fae spirit the Green
 Fairy, the only fae creature known to break the ban on interacting with her. 
 
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