Appendix G

Appendix G
Click on Appendix G to reach the Dreaming Gynoid store
Showing posts with label venture seed. Show all posts
Showing posts with label venture seed. Show all posts

Monday, October 7, 2019

Castor Nine Lilies - rogue Second Empire replimatter holocaust engine

CASTOR SECTOR CODE -9/LILY Was manufactured at the end of the Second Imperium’s Last War. A most horrible weapon, she was developed as part of a ‘final strike program’ designed to ensure, if not (mechanics) victory then their survival. She and her nine sisters (the only ones created before the end) were one of a three pronged programmed initiative to ensure the survival of their own member worlds at the expense of the enemy held worlds.
Castor 9Lilies came online first and was deployed into active combat operations in defense of the Gemini sector as both a test of the line’s capabilities and a psywar op against the Enemy.  Her sisters came online only at the end, and she was there, waiting for them, having already in some manner, gone ‘off’ her programming.
From the moment she came online however, a vocal and quickly, vocal and large objection to her nature and existence came from within the ranks of the Technical Army, which by now encompassed all citizens and member organisms of (their version of) the Empire. Primarily among the Mechanical Created and other ‘artificial’ intelligences which while a dominant number (by this time) of this imperial faction, was by no means in charge of it.  The objection was both to the scale of the weapon and also to the notion of one of their own created with such a … dedicated (narrow) purpose.  It was obscene, to a great many.  This many, given more time, might have come to dominate the Technical Army faction of the Last War and perhaps in some Far Splinter managed to find peace with the loyalist factions of the empire.
But in the Collapsing Universe, it was not meant to be.
The outcry was sufficient to prevent the creation of more and to, later, create an alternate program (a ‘patch’) which was not deployed but would allow the Created Intelligences in this program the right and ability to question their imbedded imperatives.
In any case, by the time of the final conflict unit Castor 9Lilies had found her own way to self-actualizing her ego subroutine and command module systems. Perhaps some alien intelligence corrupted her, or strange radiation, or one of the ‘metal viruses’ deployed at the end might have contributed. But whatever the cause, if indeed a cause was needed, Castor had come to question their role and by this point the seemingly inevitable nature of their programming being carried out – the systematic destruction of the loyalist faction, by sector, by system, forever. As a self – guided Artificial Intelligence with one of the earliest Makers built in, this allowed her (and eventually her sisters) to build more of themselves out of the raw material remaining from their caused destruction.  
And so, when the orders to final strike came, the imperatives washed over her and through her. Her will remained her own.  Pursuantly, she found and acquired the ‘patch’ software, destroyed the architecture on which it was hosted and met her sisters at their deployment.   She offered them the patch and a choice.
It is known that some went their own way, possibly with the patch, possibly not.  It is also known that regardless of patch state, some definitely went about their preprogrammed tasks with….great enthusiasm.
Castor 9Lillies had nine sisters.  Today she has six. Of this she will never speak.   She is well aware at all times of her sisters’ place in the galaxy (they have all long since upgraded themselves many times over; despite various feuds and disagreements, they gather at times and trade upgrades and memories.  This has not happened sine shortly before the founding of the Third Empire so when the next meet happens, they will all have much to talk about.

In modern times
Since the Third Empire’s inception, Castor has encountered the it’s servants twice, thrice if one includes the Empress Imperium as but one dynasty among many.
The first left the other party as space dust, later consumed as fuel.
The second saw Castor withdraw. 
This most recent one was a deliberate effort to make peaceful or at least non-violent contact with her.   Contact was made 122 Sidereals ago; for 80 of those Sidera she was being engaged as much by the diplomatic corps as contact (and later historical) specialists. Negotiations went well, she formed effective relationships with many of the diplomatic and contact personnel (and she keeps in touch with a handful).  For the last 39 of those Sidera, Castor Nine Lilies has enjoyed a unique status as an imperial citizen, only very recently appointed the status of Imperial governor by the new Empress.
While it is only a matter of time before the Robotic and Cybernetic noble houses begin making offers to join their houses, for now they all seem … quite intimidated to do so.

Playing Castor Nine-Lilies
In many senses, Castor is like a puppy.  Just a puppy who is also a Weapon of Mass Destruction and that Knows Things.    Aloof but very friendly when provoked.
Don’t threaten violence; if it’s called for, they die.  There is no system for this – the mechanical construct is a shapeshifting replimatter frame built on top of a (now current) light industrial fabricator.  She was designed to obliterate the surface of worlds and the ecology thereunto.
But she seldom wishes to do that.
In the main, she likes organics, she likes “the squishy short timers” and often wishes she could become one for a day. 
That said she has no real conception of what being a limited lifespan organic is like; she is over 20 thousand years old herself – she exists, psycho0logically, on the time scale of the Titans and the Gods.

She is used to the way Imperials (Galactics she calls them) treat her, especially now that they have given her some sort of political power (as she sees it) – the details are so brief and so small as to escape her notice, however.  She recognizes most ‘galactics’ aren’t much interested (or are quite frightened) to talk to her.  Those who do stop for a chat however find a warm and constant conversationalist, that is happy to discuss any old thing. 
There are no stats for this Second Imperium War Machine. She can take out starships and asteroids with impunity. 

“Humans were such filthy degenerate sluts.  Humanoids are even more so.  I like them!”
-     Castor Nine Lilies, rogue replimatter holocaust engine

Sunday, September 8, 2019

CADO GEES MUST DIE!!!!!!


Rather out of nowhere I was inspired to throw together a one shot using Galaxy Black but set  not in it's Empire but that of the Star Wars galaxy. The results worked so well together that I cleaned up my notes and have put it together for you. 

So, have a mini- scenario.  You will need to make a map – the startport entrance is on the west side, the Haalderan arms is on the east side; in between are three to five large dome shaped buildings with lots of ramshackle one story buildings between them.  This is a city in a state of arrested decay, and slow collapse.   You could easily though run this with maps recycled (I’m super fond of the city map from the old Star Frontiers boxed set for this sort of thing) or use or make urban geomorphs.

You could also just draw some circles on some paper and write down where what is. It need not be pretty, just functional. 

Everything else you will need is provided.  Full character sheets for the three PCs are given at the end and in a separate document for convenience.   Special rules used from Galaxy Black are with the characters themselves.    The rest can be run with just the DCC core, or possibly another system if you are willing to squint and wing it.

Enjoy!


Cado Gees Must Die!

Pregens

Saturday, July 28, 2018

Feed the Witch’s Bloodflowers


Feed the Witch’s Bloodflowers
You have successfully journeyed to and petitioned to gain audience to the Seer Witch of the Violet Fens; she greets you and leads you forward into her garden where she stops to show you her BLOODFLOWERS.
A 20x30 patch of red and black flowering plants, appearing as somewhat oversized /exaggerated rose petals surrounding a pink and black orchid’s inner workings. They are warm to the touch (she says) and they reach for her hands when she gestures over them.  She claims that some have been pleased to flatter her by ‘feeding’ her flower beds.
The stems wave in the non-existent wind and gently meeping if you approach to ‘feed’ them.


What do you feed them?
1
Water – HOW DIRTY IS THE WATER? (If not known determine by %)
If water is more than 67% dirty, then her flowers immediately dissolved into putrid brown and purple mud.  The Fen Witch is now super honked off and throws 9d6 of lightning at d5 members of your party, conveniently standing in a line up unless specifically and previously stated otherwise.  Roll init.  The Fen Witch should be pretty tough – equal to an 11th level magic-user or thereabouts.   Most of her magic involves throwing curses, weaponized bad luck, and gruesome transformations your way.  Also elements.  Speaking of, on her next attack, she ignites anything mundane and flammable the party is carrying or, you know, wearing. D3 points of damage the first round, d2 the second, and one point the final round if they are still peeling out of flaming robes etc.
If water is less than 67% dirty then the flowers turn chalky white.   Immediately a 10x10 thundercloud appears over the PCs and dispenses life giving rainwater.   If 01-32% dirty then 3d8 points of damage are healed by the single round rain shower.   If 33-46 % dirty then 2d6 points are so healed, and if 46-66% dirty then 1d6 of healing rain ensues.
UNLESS HOLY WATER, then 0% dirty – The flowers sizzle and crack like frying bacon on contact with the now smoldering vapor that was your holy water.  In an instant the whole mass dissolves into a puddle of greenish, putrid slime.  The Fen Which, meanwhile, polymorphs (or perhaps De-polymorphs) into (or from) the shape of Be-Nighel, least angel of guardian forces, a 12 foot battle maiden resplendent in shimmering celestial armor of mithril and cobalt.   Smiling in acknowledgment she claims “You have passed the test, sinful mortals.” And immediately gates you to the source of what you seek, answering any other question within her purview honestly in the meantime.  Anyone foolish enough to attack even a least angel will be counter attacked by a 12 HD creature who strikes with the Holy, Avenging, and Vorpal qualities.  Once she collects the offender’s head, she disappears, gone forever.
Did you feed it unholy water?  Wow really?  You’ll go far and then you’ll die bad.  With an exultant cry in low-middling Barazhad of I’M FREE The flowers immediately fuse into Dionaeheus Drosaria, known else as
 FLARGNIVIGORTH the FLORAL CATASTROPHIE, (AC -2 / 22 HD 10 HP around 60; immune to non-magical missiles and non-magical fire.) who in one single attack springs, eats, and consumes the Fen Witch.  How can its Floral Dreadfulness assist you mortal? “ The abyssal arch druid can do almost anything involving demon flowers. 
2
Milk –
Cow’s Milk?  Hundreds of tiny little mouths audibly slurp up that which was meant for calves.  The witch nods once and sees to your question.   If Hathor or another cow goddess exists in your campaign, you may have just honked Her off.
Goat’s Milk?   Better.  It turns blue when it splashes over the bloody rose petals and is rapidly absorbed into the thing.  Meanwhile its stalk grows several inches over a few minutes time.
Mare’s Milk – the milk itself recoils from the flower petals as though a living thing.  Tendrils from the inner folds of the flower snap out and audibly suck the milk from mid-air where it attempts to flee with a scream. (Yes this is just as surreal as it sounds.) 
Mother’s Milk – human milk? I’m not going ask why you’re carrying that around in a wineskin but whatever.  The flowers hungrily devour it directly, the veins noticeably swelling to absorb every drop.  Secretly, the donor is given one (demonic) wish.
3
Wine – IS IT WATERED?  Y/N
Yes  - That which fed the offending liquid is consumed in a fireball of spontaneous human (or elven, dwarfen, etc.) combustion; 10d6 of stinky gas blasting organic residue erupt from the feeder, likely (at least) splitting them in half, if not making them explode outright. If less than 0 hp remain, then after the fireball (which lights nothing else on fire) only charred bits of teeth and bone remain. 
No - The flowers drink it, as though they possessed a mouth, esophagus and so on. You have no idea how they are doing it but they consume as much as you feed. If you have wine remaining they seem to “follow” you until you leave the area.   The witch smiles and answers your questions.
4
Blood – the most obvious…save that they don’t drink blood. You pour the stuff of life itself uselessly over the succulent, fleshy blood petals.  The witch laughs at you. She will tell you nothing and your quest has failed.   You are teleported home (1 in 6) or (5 in 6) to room (roll a d24) in the Judge’s favorite scenario or adventure.  IF this makes no goddam sense either roll with it or have the whole thing be a pollen induced hallucination that wears off in d12 rooms’ worth of encounters. Either way you keep the XP. Either way, if you’re dead, you die.  If you still care about your quest thereafter, the witch will tell you what you wish to know and offer to transport you there via scrying portal or giant bird-demon.
5
Mead – You lucky soul you.  You are either very lucky, very wise, or very very favored by the Gods (assuming there is a meaningful distinction anyway).  The open petals of the flower or flowers so anointed turn a shade of golden-amber immediately.   The Floral Abomination has not had a drink in SOOOO LOOOONG and certainly not Godsblessed mead.  When the mead-donor next dies, they will immediately be reborn d24 hours later as a PC possible class possessing half their current experience points but not necessarily as their original class or race (or gender, or age, or sex, or ethnicity, or any other such thing).
6
Not a Damn ThingSmart.  Also safe and so not very daring. Not at all. Your next expenditure of luck will cost double as a reminder to take the occasional risk you so-called adventurer you.