Rather out of nowhere
I was inspired to throw together a one shot using Galaxy Black but set not in it's Empire but that of the Star
Wars galaxy. The results worked so well together that I cleaned up my notes and
have put it together for you.
So, have a mini-
scenario.You will need to make a map –
the startport entrance is on the west side, the Haalderan arms is on the east
side; in between are three to five large dome shaped buildings with lots of ramshackle
one story buildings between them.This
is a city in a state of arrested decay, and slow collapse.You could easily though run this with maps
recycled (I’m super fond of the city map from the old Star Frontiers boxed set
for this sort of thing) or use or make urban geomorphs.
You could also just
draw some circles on some paper and write down where what is. It need not be
pretty, just functional.
Everything else you
will need is provided.Full character
sheets for the three PCs are given at the end and in a separate document for
convenience.Special rules used from
Galaxy Black are with the characters themselves. The rest
can be run with just the DCC core, or possibly another system if you are willing
to squint and wing it.
My great big
Full Edit of the Whole Text has reached it’s final chapter, though that is the
biggest of the bunch, and contains the psychic disciplines and all their
rules.Fun!So happy to be able to see the end of this
thing (not done but I can see it from here.) .
Let me vague
that up for you……
Need to put
the final touches and finish an article for but should be loading something
free and OSR shaped onto drive thru soon.Just Need. To. Finish. Doing. That.
Which right
now is harder than it sounds.Time doing
anything is time not spent doing something else.And this is low low low priority.Mostly it’s old stuff that doesn’t exist
anymore but brought up to code lol.More when I’m dropping it; nothing serious but
just for fun.
Think about
the future……
A lot of my
spare thinky thoughts time has been lining up a few smaller books to support
Galaxy Black and then what to do next after that.(I’ve been speaking to several of you about
a fair bit of these ideas.) Plotting and
brainstorming mostly but once I’m no longer critiquing my own systems design I
can put some real work into getting those ready too.Would love to be able to drop the first one
of these simultaneous or soon after getting Galaxy Black itself released.But obv, just getting the White Whale /
Black Galaxy out the door is the main concern.
Scum and
Villainy……
You may
recall ( LINK ) I mentioned a second game I’m running set in the overcrowded urban slums of
Maleth Noir.This is my Underworld game
as it’s come to be known.
ANYWAY, I made
a thing for the players, esp as none of them are DCC players, and of course I’m
not clubbing anyone over the head with a 700+ book *just* yet.A really super basic chargen guide and idea
what to expect more than anything else.
Anyway, it
was pointed out I ought to share this with ya’ll so I am. 😊
Since I’m
dropping all my players resource links I might as well add my two playlists;
they are pretty useless for those of you without a google play music
subscription (which is most of you) but here they are regardless.
If I have
run even a single session of Galaxy Black for you then chances are right about
50% that the game started with all of you in line waiting for the single
working Imperial Ramen kiosk.Whether
you were in a mid-block commercial area when some vampire got hangry, or a
planetoid about to be attacked by pirates,standing in queue at the ramen stand is a central pillar in the imperial
voyager experience.
Sometimes
it’s the only thing you know you’ll be able to digest, sometimes it’s the only
thing you can understand, and sometimes you’re just hungry. But everyone in the empire finds themselves
standing in line at the ramen kiosk at some point, somewhen.
And Imperial Ramen is
EVERYWHERE
Imperial Ramen
A chain
of over 2 million automated ramen shop/kiosks; the closed box infomorph that
runs each stand is part of a distributed intelligence (IMPERIAL RAMEN) - as all
but two are franchise operations; and the programming in each automat is
specific to determine local linguistic and culture drift, it’s not uncommon to
find older ones taking on an identity of their own...and sometimes to break
down (By sometimes we mean, it’s what they’re known for)
Imperial
“Shoyo” RamenSoylent
Ramen
Ramen
with Aqua pasteRamen Surprise
Ramen
with Desert pasteRamen Unlmited
Ramen
with OvipositorRamen Surprise
Ramen
with Reach EggLyche Ramen
Ramen
with Oil MistBubble Ramen
Ramen
with subarctic burrowerStar
Fungus Ramen
Cock
Bauble RamenMyochortizoid
Sporamen
Hulu
RamenFilth
“Brown Stuff” Ramen
Grox
Ramen*
*Like
anchovies of old, only the most daring, or lonely, sentients will order
this.And few will do so without some
fear of reprisal.Anyone casually dining
in an oxygen-nitrogen atmosphere will find the odor of raw Grox to be like unto
that of a loaded diaper.So making
a soup out of it is pretty universally 'fighting words' indeed.To a select few out of the imperial mainstream
however, it is unique and delicious.
Sidereal
specials
Ramen
with maltransported animal fats and proteins (Beamed while you Wait)
Ramen
with Ovafats (recommended for hosting or pregnant life forms!)
Butter
ramen or “Little Ramen”
Ramen
with Intense aka Ramen No. 9
(Warning
NOT for those fitted with calcium based food reduction systems)
Ramen
Sidearm
(specify Curry, Red, Green, or Purple)
Beverages
Tea in a
can (ubiquitous; could be ANYTHING)
Squid ink tea
(black or green; green from Tanix is nasty but right now very very
popular)
Now
with SLURPS
SLURPS
a small fizzy bubbly drinks that
come in a variety of flavors and change color on contact with various
atmospheres.
Id Algae Paste Slurp Blue
Goo Whee Slurp
Pink Popppy Pop Slurp Gohrm
baddem Slurp
Fried Curry Green Slurp
#galaxyblack
#imperialramen
“This article is reproduced in Apocrypha Obscura – Transmissions from the Dreaming Gynoid, available (drive thru link)
At long last
I am going over the psychic powers and metaphysics chapter; the last great
chunk of text that needs editing. The era where the text is set is in bloody
sight finally.I would *really* like to
get some higher-level playtesting for the psi powers in before that so I should
probably cook up a few 2-5th level characters and go from there.
I should
probably get further along on designing a character sheet for this thing.
I wrote all
the psi powers in one sitting in a white heat, a bit like I did the Sub-ether
chapter.Unlike the sub-ether chapter
this is (so far) requiring a lot less revision (the Sub-ether chapter was the
first written in completeness and so needed substantial revision to be up to
code with the rest of the book.All in all,
giant improvements of course)
AT higher
levels psi powers seem all about tapping other worlds and breaking down the
barriers between them. Very Luther Arkwright, very Jerry Cornelius.Also, a bit Hunter the Reckoning if you
recall the creeping derangements at Virtue 7 to unlock level 4 powers.
Also,
wouldn’t it be mighty inconvenient if psychic powers caused mutation?They are as much Cronenburg or Barker as
they Moorcock.
Right now,
there is an (optional) rule mandating a check against space madness at fifth
level and beyond.
“@
attaining fifth level, the Imperial Psion must succeed at a DC 14 Will save to
avoid succumbing to the rigorous demands their powers, space, and time, place
upon them.” On a failed roll consult the Space Madness
table
This must
be repeated at sixth level (DC 16), seventh level (DC 20), eighth level (DC
24), ninth level (DC 26) and finally at tenth level (where the will save to
avoid creeping space madness is now DC 30.)
“Space Madness” – inspired madness for higher level psions
3. Body warp –
perception of self has been altered; likely through teleport or clairvoyance
mishap. Unusually preoccupation with and
awareness of internal bodily processes, often to distracting degrees. Likely will begin wasting away or
accumulating large amounts of weight within 8-12 mos. “
If the table progresses very far it will get messy. Right now, it
goes up to eight and I already feel it’s a bit excessive.To be honest, there are a few things herein
that fit that description.
Of course, it’s self-indulgent. Who else is going to indulge
me?Ha.
Ultimately if I’ve done my job correctly you will be wishing
for the joy of playing a wizard or an elf or even a cleric again after a few
weeks of this psion shit.They have it
rough and that’s by design. If you’re going to do an end run around the
universe these things they will have damn consequences.
You see me now the veteran of a thousand psychic wars……
I have two 'playtest' games going on right now, both going in very different directions and
playing with different moving parts in the book and setting.
The first,
spun off my Spice Pirates funnel (which needs work) seems right now more focused
on exploring the Splinters and mucking about thereunto.We’ve a Cleric of Starfire, an apprentice
wizard (baby hedge witch really) who has pacted to Tamarah
(mistaaaaaaaaaaaaaaaaaaaaaake!) and an urban confiscator running around the Las
Vegas of Splinter 1,9721 which looks an AWFUL lot like the late summer 2019 of
the real world.
This game
leans into the high metaphysics and fantasy elements of the setting.Also, this is by far the less cautious of the
two.Honestly, it’s a lot like this
And on the
other side of the aisle we have a small purge of Zeros in the Zero, one of many
subterranean levels of an overcrowded city-arcology on Maleth Noir, already up
to their knees and leg-segments in skullduggery and common criminal
activity.The sector has recently been scheduled
for total urban renewal so everyone in the ant hill is panicking and doing dumb
stuff that properly motivated player character sorts should fine properly opportunistic.
Oh, and
spies. Spies spies spies. Spies everywhere. But they haven’t figured that last
part out yet. Lots of overly cautious
paranoia.Fun, but slower.
Violence is
much harder to come by in the Imperial core and this game reflects that (whereas
the other party knocked of the head of a Great House before bouncing into the
Splinters;yes, even zeros can rock
hard).On Noir, though not even the
Security Forces have guns.There’s LOTS
of non-lethal stuff in Galaxy Black and so far, it’s playing together nicely
though things feel VERY different.
Warning: nudity, adult stuff, you know, the usual
What strikes
me as ironic is that both games ditch much of the central conceit o the book (being
a spacer, traveling through space and only stopping on worlds to get into
trouble) though the first one still accomplishes the same aims by other
means.
Other things
Am buttoning
down the final bits to get a print proof for Book of Scarlet Abomination.If it comes back okay, there should be a
small print run by the end of the year.More on this as it unfolds but it’s in the works.It’s happening.
Had two
weeks in July spent dealing with a hard drive failure.In the end Tamarah called the solid-state
drive (Ten. Days. Out. Of. Warranty.) home.There was some minimal data loss. And right now, the less I talk about
this the happier my superstitious ass will be.So enough about that.
Editing CharGen
in Galaxy Black turned into a full revision.I need to stop doing that some day right?Two classes are getting worked on otherwise
done.Gear is done, which is interesting
as I added two more mechanics to all items of equipment this pass (yes really).I have been recently looking at breaking the
text into smaller books, but I think ultimately, I’m going to stick to my guns
and just give ya’ll THE TOME.Even
with some very necessary cuts and a VAST amount of editing the book is still a
monster.Print copies of that bad boy
are going to be in hardcover.I’m
already looking at how I’m going to do that given how much planning that will
require. BUT until the text is set, I can’t go forward on that.
So, there we
are.
I have some
plans for post release support for Galaxy Black - about three volumes, I think.They’ll be meaty and as self-contained as I
can make them but will be enriched by using the big book with them.I could pro’lly push two of them out the
door now but doing so before the main book seems backwards.
If you think
otherwise, tell me. Please. :)
In any case
they’ll be support material plus a setting or subject with lots of support for
that setting or subject.Each is
wrapped around an adventure right now (all 0-1 FWIW).Each should have an accompanying article to
aid using the material with DCC but without Galaxy Black.Will be as long as they need to be, so pro’lly
50-75 pages each.
Through
the Walls of Mist and Thorn-Patrons of the Faery Chaos is about half written and
the rest is outlined and as laid out as can be sans text.I expect to finish this up after I’m done with
Galaxy Black but honestly if it gets done first, I would not be all that
surprised.It’s far along for a book “I
haven’t started working on yet.”
Patrons as a
way to describe a setting.I don’t
think a book like this has been done before and I’m not sure it will work but
the experiment is too good to pass up.
Probably
about sixty pages, say a little longer than BoSA but likely no more than that.
Oh yeah,
I said I’d share these
So, when the
Sirens found themselves in Vegas, they were all JUST BARELY level one.And but three of them plus an NPC or two.
But they are all (well all but one) aliens on planet earth so this limits their
activities somewhat.
Or would.The Friggian has a chameleon cloak with many
settings they got when they robbed a noble during the Spice Pirates has enabled
her to use her confiscator abilities on the casino floor (they’re at the Flamingo).
You can see
how much fun that’s going to be right?
So clearly
it seems to me, there will be a need for more zeros.
NEEDLESS to
say these are presented in the spirit of fun, and not to be taken at all
seriously. I feel a special need to point this out as these are zeros
(amusingly) drawn from something real world looking.
(VERY)
briefly
The
Splinter 1,9721 0-level occupation generator
All are
human, 1d4 HD, 3d6 in order, Neutral unless otherwise chosen.All speak and read/write American English
unless otherwise specified. All saves are +0, BAB is +0
Roll 1d16
1. Desert Dweller – your people have a
rich and ancient tie to the land here but they are long gone.You live on the outskirts of the city, away
from people, where you can stay in touch with the world around you without so
many pointless distractions. You have little but you know who you are.
Beat up pickup or van, working man’s clothes,
a family you miss dearly, d16$
2. Card shark – you
are a professional gambler, or more accurately, a professional cheater.You don’t think of it as cheating of course,
you just know the game well right?
Deck of cards, one decent outfit, one that
looks like it’s been slept in, half a clue,2d30$
3. Conspiracy Nutter – you’re a
boring middle class nobody with an obsessive interest in the Illuminati, or
Area 51 (nearby!), or the global reptoid conspiracy, or communist fluoridation.
Whatever, no one’s listening to you anyway.
Old Acura that could stand a tune up.16 maps of the identical stretch of desert,
badly maintained ham radio, mobile phone turned off with 16 messages from an
increasingly worried spouse, a credit card 120$ below the limit. Misdemeanor criminal record back home for
“spreading the truth.”
4. College student – You’re
enrolled at UNLV or possibly an unremarkable community college.
Backpack, mobile phone, expensive textbooks,
3d5x1000$ in student loans, battered rpg rulebook - OR - 36$ to live on for the
month
5. Drugged out magic bus hippy – you are a
few years late coming back from the Burn. Or was it Woodstock? Whatever.You have a nigh indestructible but often
broken down old van/bus and have been driving around the desert*G* for whatever
reason for a long long time.Welcome to
Las Vegas.
Magic bus, half a tank of fuel, dime bag of
oregano and sage, surprisingly robust set of tools and spare parts wrapped in
filthy poncho, 13% chance of clever dog or other pet / sidekick 5% chance/day
you will be harassed by the Sherriff’s office, Highway patrol, or other Secret
Agents of the Desert Gestapo MAAAAAAAAAAN
6. Elvis impersonator –
working another “wedding” huh?Hey it
pays the bills
Jumpsuit needs washing, it’s missing a few
rhinestones, keys to your car in impound, clean uniformfor your waitress /wait staffing job.
Apartment you share with d3+3 others
7. Hitchhiker – Getting
away from something or going toward something?While you’re on the road there’s not much difference.You’ve been hiking these back roads long
enough to know your way around, or think you do.You’ve probably seen some weird things.
Rucksack full of … stuff, rugged ripped up
jeans and such, dusty boots, blood crusted wrench “right where you can get at
it” (1d6 damage, not much good as a wrench anymore though)
+1 STA
8. Idiot on Family Vacation – you are a
perfectly normal middle class idiot but damn you are stupid.How your family puts up with or survives you
can only be explained by luck.
“Family truckster” – dodgy ass station wagon
with 1982 stylings, bloody dog leash, some serious issues, 1500 debts, and
warrant in two states
-1 Int, Agil,
and Pers
9. Runaway – either on your way
through, or stuck here, or trying to get out of here, you bailed on your home
life for whatever reason. Idealistic or survivor, your fate is now your own.
All your own.
Single set of clothes, backpack with 1d4 random
knickknacks of zero actual value, 1d4$
10. Semi-retired mob goon – you
were a nobody and now you’re a nobody but you’re a nobody who did some stuff
for somebody and now you can nobody where nobody knows you. Welcome to Vegas.
Paunch, bad suit, worse haircut, horrible
taste in shoes, phone number for several bookies who will not pay, 38 or 357
revolver
11. Stripper – it’s a
job.Pays better than yours. Fuck
off.
Apartment,
scooter, 2d100$, 13% of stalker (one other zero level randomly determined)
12. Strip rat – how
long have you been here? You don’t think of such things.On the nod, or off, you’re one of those
interchangeable Goth urchins constantly looking for their next score before
they scatter like rats before the man
Giant fucking hoodie with 1d16 pockets,
scuffed black outfit, track marks, powerful need to eat
+1 STA
13. Truck Driver -
Knife in your boot, rugged clothes, rig with
36 mos. of payments remaining, several tons of (1 frozen fish 2 medical supplies
3 spare parts 4 contraband)
14. Unemployed – you are
one missed opportunity from winding up like one of … them.
Apartment that needs cleaning, 5d100$ in
debts, car in shop requiring 800 $ labor and parts, 15% chance of 1d4 kids, 35%
chance of spouse or other adult in household, stink of pure desperation.
15. Unusual – you are a
bit one of a kind. Roll on Unusuals below
16.Washed up lounge singer – Wayne
Sinatra, or/with Dinah Warwick opening.
Russian –
Italian; father put first name down as the child’s surname before bailing;
likely grew up in the system
Killer,
berserker, absolutely ruthless towards those who would hurt or prey upon
children.
Add 2 to STR,
1 to Agil, and 1 to Sta.-1 to Pers and
remember you have a temper that flares at odd times.Regardless of stated alignment, when combat
starts you are functionally chaotic.When
fighting in defense of innocents, you gain 1d4 hp.
Brass knuckles, 26$, single rugged outfit,
broken nose (set and healing), 45 hours of remaining community service
Jeremiah Cornell
Impeccably
dressed androgynous Englishman quite possibly blissed out of their mind on
something … exotic.
Your own
history and recollections are subject to change without notice though you
seldom care.Your alignment is
implicitly Chaotic as you are the very spirit of change, brought unto this age
to turn the wheel.You often feel
destined for greater things.
Exquisitely maintained car with top of the
line sound system, needle gun, probable appearance of members of the Commedia
dell’arte in subsequent weeks
+2 PERS,
+1 AGIL, -2 STA, drug addiction of choice, fixation on sister
Sewer goblin – you
hitchhiked across the country on a truck of toxic waste to get here now you
must find the secret fairyland underneath the Strip.You are all alone and have never seen another
of your kind since leaving (1d4 1 Under-Chicago, 2 Secret New York, 3 the Cemetery
Drip of the under quarter (now flooded) or 4 Greater Outer Imperial Aerial
College of Oak Ridge)
3 foot height, 20’ infravision, skin that
does NOT tan well and prefers moonlight thanks, functionally you are a 0 level
Halfling who looks like they were smacked about by the ugly tree as a kid. At
level one you spend luck as Halflings do provided your motives are noble or
clever should you somehow live that long, none among you have done so since the
Haymarket riots.
Sexton
You’re….a
vampire actually. Slumming clearly but whatever.Ignore those weird attention attracting PCs
unless they really get your dander up…or get hungry.
HD 4d12;
need to consume 1d3 hp of blood loss per hd/day, plus one for every point of
damage taken.No natural healing
ability. Take 1 hp/hour in direct
sunlight.
No
ability to level or gain XP while remaining undead.
Stolen car with 1d3 bodies in the trunk.Reversible body bag in the back seat, pistol
grip shot gun with bird shot, silver ring, single outfit (1d3 1 impeccable
suit, somewhat out of fashion2 leather
and ….more leather; easily mistaken for punk or metal head or poss bdsm
enthusiast 3 jeans and a t shirt, why?)
What’s going
on in town this week?
Anime convention – or gaming;
one of those – there really much of a difference at this point?Older characters may have a hard time telling
it apart from the AVN awards (below);
AVN awards – up to your tits in
journalist, nominee, creepy super fans
Gaming Convention – see Anime
convention above
Narcotics officers convention – square
and terrifying, like PTA for psychopaths
Someone attempts to rob a casino –
consider that if they were any good you’d never know about it.
Tamarah Pandoramicum, the princess of demons, hears your pleading cries for aid mortal sorcerer. Got a problem? Bully? A boss who passed you over for promotion again? Errant church hunters who won’t let up? Parents who just don’t understand?
TAMARAH WANTS TO HELP
The book of Scarlet Abomination - 60 pages of rainbows, unicorns, and body horror
Galaxy Black Update
Let me say right now that layout alone will prevent me from ever eve ever doing a book this big again; at the least I won’t try it solo. That said I’ve done more layout in the last nine months than I have done ever in life prior so hey I think that burn is called experience gain.
Metaphysics and the Gear chapter are in editing.I have some tweaks I want to make to the chargen chapter but it and Worlds are largely done;
We shall see.Impatience is sucking at my kneecaps in terms of wanting to get this out into the world but the struggle continues.It will be done when it’s done and not a moment before.
The FAQ is being assembled, slowly from a series of long discussions with Chris Dunlap, who is the source of probably 95% of the questions on the FAQ. (They are good questions too!)plus those that have come up in playtesting and a few other places.Once that monster is done I’ll be posting it.
Random things of no particular order or substance
The first round of playtests for the Spice Pirates is
done. This is one of two funnels I’m
developing for Galaxy Black. A good time
was had by all but even for one of my games it went off the rails.
Final outcome – the lone survivors absconded from the market
in a stolen flyer and proceeded to do a home invasion on some noble’s estate
some 400km to the south. Breaking into
the home of one of the Great Houses of the Empire is bad enough but to wander
into the nursery wing of House Thet’chel is a peculiar form of suicide.
Anyway demons were invoked.
The survivors killed a vampire and a named NPC before fleeing to Las
Vegas. I guess I will be improv’ing
some modern rules huh?
I haven’t started running RAID ON PLANETOID P-4710a, the
other (longer) funnel (0-1 if it were released, but a big party helps) just yet
but soon. I need to make some maps for that first.
My most sincere apologies! I slipped up – I forgot completely that beaastmen are not actually in the DCC RPG rulebook – they do however go all the way back to the beginning, Sail the Sunless Sea (check title)
Nonetheless I reference them many times in the book, statless, as I mistakenly thought they were in the core. My bad and I should have checked.
In any case for those that need them here’s an appropriate stat block for beast folk, based off of (but not identical to) the classic Harley Stroh stats from Starless. (Wasn’t sure if I could reproduce them but also hey look I spun it.)
Bestialfolk (1-6) Init. +1; Atk spear +0 melee (1d6); AC 12; HD 1d8; hp 3 each; MV 30’; Act 1d20; SV Fort +1, Ref +1, Will -1; AL C.
For each Bestial encountered, roll 1d12 and 1d14 and combine the results to determine their appearance.
Beast folk are dim-witted, only marginally social creatures that are driven by a combination of instinct and both craven and darker urges that make it difficult for even the smartest of them to effectively reason. They often appear to move as a pack or hive mob with no pretense of sentience. Rare individuals may differ.
Tamarine breed beastfolken – roll 1d12 twice and combine the results
1.Cow headed
2.Scorpion tailed (attacks for 1d4)
3.Horse hooved
4.Covered in fine black and brown fur, some leathery webbing at the fingers and toes.
6.Covered in fine Bee-like hairs, constantly covered in pollen
7.Horse headed
8.The digitigrade hind paws of a Wolf
9.The horns of a Goat
10. Serpent scaled
11.large muscled body covered in short hair, and an additional head – that off a (1) dog (2) wolf (3) saber tooth (5) Lamprey (5) A feral, leonine head and mane (6) bee head
12.A bejeweled dragonfly
1.Doughy, leathern skin
2.Shiny black-brown chitinous resin covering skin
3.Mane of (1-3) horse (4-6) lion
4.Thick leathery skin
5.The blind eyes, large ears, and screech of a bat
6.Six to eight eyes spread out across the face in two rows of three or triple rows of two.
7.A thick luscious horse tail
8.Horns of a goat, perpetually streaked with gore
9.Oily black secretions constantly seep from enormous skin pores
10. Thick bristly orange fur
11. Wings and segments suggesting a bejeweled dragon-fly like body. Wearing armor is impossible.
12.Body is segmented into thorax and abdomen; wasp-like body with vestigial wings, goes about on all fours.
And now a question I'm surrprised I don 't get more often
Why would any civilized person ally with such a monstrous spirit as the red queen?
Because she legitimately will help you, and isn’t likely to screw you over unless you have first done so to her. She has long offered her 'gifts' most readily to those who place themselves in harm’s way – prostitutes and sex workers especially but also gladiators, professional fighters and those who do what they must to survive. Sorcerers who seek the safety to a cushy court wizard position will find themselves increasinly challeneged by her patronage. In rare instances, the Pandoramicum has been known to favor princes and princesses, and more commonly across the worlds down through the ages she is said to have watched over the smallest of children, most especialy the abandoned.....
In short, Tamarah is among the most "reasonable" of demons, but she remains a demon and a potent one.
Play-wise, of course, Tamarah is there for those who seek to experience the patronage of a dicey untrustworthy cosmic power that equalmuch seeks to use them as they use it in the finest Moorcockian tradition.